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4.1.4
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BCA v4.1.4 – Fighting Biomes Update!
Hello Trainers!
Version 4.1.4 is now ready — the next biome-specific update in our type-themed release cycle! This update focuses on Fighting-type Pokémon, delivering new structures, new workers, visual enhancements, and long-requested quality-of-life additions.
This update introduces brand-new Fighting-aligned village variants across the following biomes:
- Sunflower Plains
- Plains
- Savanna
- Meadow
- Savanna Plateau
These bring new designs, layouts, decorations, and structural themes tied to the Fighting aesthetic.
New in v4.1.4
Custom Paintings
A full set of custom BCA-themed paintings has been added to enrich builds and structures.
Full Loot Table Rework
We’ve completely rebuilt the loot tables across all structures — improving balance, variety, and mod-integration support.
This rework also includes:
- Fixes for missing loot tables
- Better item variety based on structure type
- Cleaner fallback behavior for optional mod items
Currency Exchange Worker
A brand-new NPC worker now appears in updated settlements, allowing players to exchange currencies directly in-game. Perfect for Cobbledollars and upcoming economic systems.
New Farmers Market Store Workers
The farmers market has been refreshed with updated workers, better structure integration, and more thematic personalities for each stall.
Pokémon Spawn Integration in Custom Structures
Custom structures will now correctly reflect Cobblemon’s spawn rules, meaning:
- Pokémon that match the biome and structure theme can spawn naturally
- Improved thematic consistency (Fighting villages → Fighting-adjacent Pokémon, etc.)
- Better synergy with Cobblemon’s own world-gen systems
Next Update: Winter / Christmas Release
We’re already preparing the seasonal Winter Update, featuring snowy biome expansions, holiday touches, and further biome-specific progress.
- Patron Release: As soon as it’s ready
- Public Release: December 23rd
Support the Project
Want to support development, get early access, and help shape future updates?
Join the Patreon here:
https://www.patreon.com/strikebyte
Thank You!
Thank you to our amazing Patrons and supporters — your feedback, encouragement, and excitement make all of this possible.
Even bigger updates, gym systems, and legendary structures are on the way!
— The BCA Team
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W2pr9jyL:6MIK2jcv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W2pr9jyL:6MIK2jcv"
}











