Tags
Creators
Details
2.0.2
Compatibility
Changes
2.0.2 - 2026-09-06
- Updated localization files
2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
2.0.0 - 2026-08-24
Note:
This release heavily changes existing chalk systems.
Update process should be smooth for the most part, but some marks could be lost in the process.
In any case: backup your world before updating.
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable Chalk item
- Chalks are dyed similarly to a Leather Armor, allowing many combinations of colors
- Old items are still in the mod and will be converted to the new system on use
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back - unlocked by
This Wayadvancement - Sword, Shovel, Axe, Hoe - unlocked by
Isn't It Iron Pickadvancement - Sun - unlocked by the new
Consumed By the Lightadvancement - Moon - unlocked by
Alone In the Darknessadvancement - Star - unlocked by the new
Guiding Staradvancement - Note - unlocked by
Sound of Musicadvancement - Hook - unlocked by
Fishy Businessadvancement - Bottle - unlocked by
Local Breweryadvancement - Face - unlocked by
Hired Helpadvancement - Grass - unlocked by the new
Painting the Grassadvancement - 10 exclusive symbols for patreon supporters (Gold+): Cat, Dog, Dino, Crown, Coin, Gem, Cake, Lambda, Flame and Smirk
- Back - unlocked by
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the House symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from 8 to 9, arranged in a 3x3 grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed Chalk Box crafting recipe to require less paper
- Added Chalk Box crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YWGP4Y1d:c9La5ZxO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YWGP4Y1d:c9La5ZxO"
}

