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1.6.4

  • Chalk marks now have proper names with mods like WAILA or WTHIT.
  • Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed.
  • Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.

1.6.3

  • Fixed glow uses being consumed twice per one mark drawn.
  • Fixed glow disappearing when playing on dedicated server.

2023-09-24 - 1.6.2

  • Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
  • Fixed Japanese localization error that prevented it to work correctly.

2023-09-24 - 1.6.2

  • Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
  • Fixed Japanese localization error that prevented it to work correctly.

2023-07-07 - 1.6.1

  • Fixed crash when opening a loot chest with Balm installed.

2023-06-21 - 1.6.0

  • Port to 1.20.1

1.6.0 - 2023-06-07

  • Internal changes that allow custom colors to be added by other mods.

1.5.1 - 2023-05-27

  • Fixed crash when drawing symbol from offhand

1.5.0

  • Added new symbols: House, Checkmark, Heart, Skull, Pickaxe

    • Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
    • Some symbols are unlocked by completing an advancement, others are unlocked by default. (configurable)
  • Chalk Box

    • Chalk Box can now be opened by Right-Clicking it in inventory.
    • You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
    • Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
    • Added sounds to closing and adding glow.
  • Tags:

    • Added chalk:chalk_cannot_draw_on block tag which controls what blocks isn't suitable for drawing marks on.
    • Changed naming to be inline with vanilla: chalk:chalk -> chalk:chalks, etc.
    • Added chalks to forge:chalks tag.

  • Marks are now properly placed and rotated when generated as part of a structure.

  • Player's are now holding chalks pointing forward.

  • Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.

  • Glowing marks will now glow properly when Rubidium is installed.

  • Tweaked textures

  • Added several advancements.

  • Added config for mark rotation offset.

WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.

1.4.2 - 2023-05-21

  • Fixed emissive rendering with Rubidium.
  • Fixed crash introduced in 1.4.1.

1.4.0 - 2023-02-10

  • Added Chalk Box quick change:

    • Works by Shift+Clicking while not looking at a block.
    • Shifts chalks inside the box to the left.
  • Improved compatibility with mods that modify damaging items.     - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.

  • Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.

  • Version is aligned with 1.18 from now.

1.4.0 - 2023-02-10

  • Added Chalk Box quick change:

    • Works by Shift+Clicking while not looking at a block.
    • Shifts chalks inside the box to the left.
  • Improved compatibility with mods that modify damaging items.     - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.

  • Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.

1.17 version

Latest 1.19.2 version

Latest 1.18.2 version.

Chalk

by mortuusars on May 31, 2022
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Chalk

by mortuusars on May 31, 2022
Download

Project members

mortuusars

Owner


Technical information

License
MIT
Client side
required
Server side
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Project ID