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Details
0.4.2
Compatibility
Required content
Changes
MAJOR RELEASE. REPORT BUGS IF YOU NOTICE ANY.
Added
-
Brand new bone system, now instead of just managing your overall body health you have to take care of your bones, and any broken ones... If left untreated you'll die.
-
Added upgraded medkit, repairs bones and heals the part.
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Added Ankle brace, fixes a broken foot bone.
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Added chest brace, fixes a ribcage break.
Changes
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Updated the projectile raycast detection system (again). Now handles the body hitbox much better leading to accurate arrow detection hits.
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Updated the player inventory hud so it moves to the side if the recipe book is active so you can still see it.
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Splints now repair broken legs / arm bones.
Bug fixes
- Probably fixed some networking issues due to minor revamp. (not sure)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a2cMZckk:QOajDrsv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a2cMZckk:QOajDrsv"
}


