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7.7.0-b.6
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Changes
Mo-Variants 7.7.0 BETA 6
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Additions Since Beta 5:
- Spawn Rates correction
Changes Since Beta 5:
- Backend changes to the Init file(no init version upgrade)
- Config improvements
- Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
- Loot Changes
- Arch Demon
- Arch Demon Head is now a loot table
- Demon's Trident is now a loot table
- Possessed Blade
- Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
- The item was renamed as by killing the possessed blade, you are in essence, taming it.
- Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
- Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
- Undead Barbarian now uses a loot table
- Battle axe is now a loot table
- The azalea drop now uses a predicate to prevent dropping in Endless City
- Lost Soul's "Ghost's Hood" is now a loot table
- Overhaul Void Sentinel's Loot Table
- Also fixed it.
- Arch Demon
- Every Variant now has the "mo-var.variant" tag for developers to use.
- Upgraded "Half Zombie" design(new custom made player head)
Fixes Since Beta 5:
- Config Style Fixes
- Fix Identifier Advancement not working with the RRC Parent.
- Fix some variants spawning all the time.
- Fix Lost Soul Effects
- Fix some armor drop chances not being set to 0 since their loot drops were replaced.
- Also removed a lot of redundent code from variant files.
- Fix some loot tables not rolling at all
- Fix mossy spider console spam with "generic.scale" attribute
- Fix Toxic Skeleton not being styled
- Fix Pharaoh Boss Bar
Removals Since Beta 5:
- Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:alk9mtOr:Uc9YAsls"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:alk9mtOr:Uc9YAsls"
}

