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0.8.6
Compatibility
Changes
I recommend making a back-up of your world before updating due to some of the big changes made
Additions
- Added Sky Grass
- Added Carved Tiles
- Added Carved Tile Stairs, Slabs and Walls
- Added Locked and Trapped Carved Tiles
- Added Pink Cape
- Added Crystal Skyroot Grove
- Added Crystal Skyroot Forest
- Added Golden Skyroot Grove
- Added Golden Skyroot Forest
- Added Golden Thicket
- Added recipes for crafting Anvils and Shears out of Zanite
- Added some new biome and structure tags for modpack creators
Changes
- Aether Grass Blocks now use different Block States instead of Biome Tints
- Aether Grass Block Blockstates now also change in some Overworld Biomes (e.g. it switches to Wyndcaps State in a Snowy Biome)
- Renamed Wyndcaps Ice to Wynd Ice
- Renamed Frosted Highsproot Leaves/Saplings to just Highsproot Leaves/Saplings and removed the other Variant
- Renamed Divine Skyroot Leaves/Saplings to Enchanted Skyroot Leaves/Saplings
- Renamed Frosted Holystone Vase to Frozen Holystone Vase
- Renamed Skyroot Forest Ruins to Holystone Ruins
- Gave Aether Biomes a new Water Color
- Updated Wyndcaps Water Color
- Gave Sakura Jungles a new Water Color
- Windblowers are now crafted with Blue or Violet Aerclouds
- Cracked Sliders can now be found in the Aether Functional Blocks Tab
- Renamed "ancient_structure" Structure Type to "advanced_jigsaw_structure"
- The Minimal Generation Height of Advanced Jigsaw Structures is now modifyable by datapacks
- Cosmetic Capes can now spawn in Bronze Dungeon Chests
- Slight Bronze Dungeon Chest Loot Table rebalances
- Ancient Aether no longer overwrites the Base Mod Bronze Dungeon Loot Tables, instead the new Loot Tables are safed under the Ancient Aether namespace
- Passive Mobs now spawn more frequently in Grove Biomes
- Highland Buffalos are now the only animal in the Wyndcap Peaks spawn pool
- Added some more Blocks to the Aether Portal Block Blacklist to prevent them from spawning inside certain Structures
- Ferns now drop seeds again in the Aether since they no longer naturally generate
- Cleaned-up Config file and removed non working configs
- Major code-base rewrites
Worldgen
- Reworked Sakura Jungle Generation
- Elevated Islands now only generate 10 blocks instead of 20 blocks higher than other Island Types
- Elevated Base Islands are now a lot flatter and also a bit bigger
- Added a second island layer to Elevated Islands called "Upper Isles that generates above the Base Elevated Islands
- Elevated Islands are now a lot more frequent and also larger
- Reworked Cave Generation
- Completely reworked Bronze Dungeon with new Rooms, multiple layers, etc
- Bronze Dungeon Entrance are now found on the Surface but you can still sometimes see parts of the Dungeon sticking on the side of the Islands
- Temporarely disabled Bronze Dungeon Spawning in Elevated Islands and Sakura Jungles
- Made Bronze Dungeons that generate in Wyndcaps a sepperate variant to assure better spawning
- Rebalanced Bronze Dungeon Spawnrate
- Completely reworked Holystone Ruin Generation
- Made Holystone Ruins and Mysterious Henges more frequent
- Added more Variation the tents in Valkyrie Camps
- Valkyrie Camps now generate with Aether Dirt Paths
- Valkyrie Camps now have a chance to spawn with a decoration like e.g a pile of logs, a well, etc
- Bronze and Silver Dungeons no longer generate in a grid
- Rebalanced Valkyrie Settlement and Camp Generation
- Rebalanced Sentry Laboratory Spawning
- Rebalanced Sub-Biome Generation
- Introduced the "weirdness" parameter for all the new Skyroot Sub-Biomes
- Reworked Grass Vegetation
- Rebalanced Flower Generation
- Reworked Skyroot Grove, Forest and Meadow Tree Vegetation
- Made Golden Oak Trees more rare in Skyroot Woodlands
- Highsproot Trees now exclusively generate in Wyndcaps
- Crystal Skyroot Trees can now generate in the Wyndcaps
- Elevated Islands now use regular Ore Spawning Heights again
- Skyroot Jungles now also have Bonus Ambrosium Ore like Sakura Jungles
- Sakura Jungles Bonus Ambrosium Ore now generates below y96 instead of y80
- Gravitite Ore can now be rarely found on higher y-levels in Elevated Islands
- Aether Water Springs can now generate below y256 instead of y128
- Zanite and Aether Quartz Ore now actually generate more frequently (I accidently made them more rare in the last patch)
- Underground Aether Dirt Patches now generate a lot less frequently
Compatibility
A the moment the mod crashes with Aether Redux due to an issue on Redux' Side. This issue will be resolved in one of Redux' upcoming updates.
- [Aether Genesis] Aether Genesis Stuff should now spawn properly in Ancient Aether Biomes
- [Aether Genesis] Ancient Aether Log Walls are now placed correctly in the Creative Inventory
- [Deep Aether] Highland Buffalos now no longer spawn in Blue Aerglow Forests
- [Aether Redux] Golden Vines now spawn again on Golden Oak Trees with Ancient Aether installed (Of course this will only work once the crash has been resolved)
Art
Ancient Aether Textures
- Updated Crystal Skyroot Leaves Texture
- Updated Crystal Skyroot Sapling Texture
- Updated Enchanted Skyroot Leaves Texture
- Updated Enchanted Skyroot Sapling Texture
- Updated Highsproot Sapling Texture
- Updated Sakura Sapling Texture
- Updated Highland Viola Textures
- Updated Aether Quartz Ore Texture
- Updated Valkyrum Ore Texture
- Updated Carved Stone Mosaic Top Texture
- Updated Frozen Holystone Vase Texture
- Updated Ambrosium Campfire Icon Texture
- Updated Hellfire Lantern Texture
- Updated Aeronautic Lantern Texture
- Updated Gale Lantern Texture
- Updated Mosaic Armor Trim Smithing Template Texture
Aether Textures
- Updated Skyroot Sapling Texture
- Updated Golden Oak Leaves Texture
- Updated Golden Oak Sapling Texture
- Updated Gravitite Pickaxe Texture
- Updated Lightning Knife Texture
- Reverted Ancient Aether's Texture Changes to Flaming, Lightning and Holy Swords
- Updated Valkyrie Music Disc Texture
- Updated Valkyrie Cape Model Texture
Fixes
- Fixed Compatibility Datapacks not working
- Fixed Ancient Aether Tweaks in-built Resource Pack only applying after a Pack reload
- Fixed Ambrosium Campfire crashing Multiplayer Servers under certain conditions
- Fixed Ambrosium Campfire only dropping a single piece of Ambrosium instead of two
- Fixed Silk Touch not working on Ambrosium Campfires
- Fixed Flowers and Sakura Blossoms not generating in Sakura Jungles
- Fixed Valkyrum Ore being a lot more frequent in Elevated Islands
- Fixed Enchanted Skyroot Leaves not having a Lore Entry
- Fixed Aether Grass Block breaking particles being tinted
- Fixed Moa Eggs not being ordered correctly in the Aether Equipment and Utilities Tab
- Fixed Skyroot Pine Leaves not being ordered correctly in the Creative Inventory
Removals
- Removed Crystal Aercloud
- Removed Skyroot Grassland
- Removed Wyndcaps Ruins
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6mVXdiOT:Pg7UzbaW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6mVXdiOT:Pg7UzbaW"
}

