1.3.1+mod
Compatibility
Required content
Changes
NEW
- Kraken: Kraken's Acid Balls now have a custom texture.
CHANGES
SYSTEMS
- Raids: Raids now remove 500 Mass from the infection when defeated instead of 150 Mass.
CRIMSONIFIED & DECAYED MOBS
- Skeleton: Infected Skeletons are now able to swim.
AXIS MOBS
- Distributor: Infected Flesh dropped upon death from 0-3 to 16-32.
TITANS
- Osiris: Since the 1.3 update, Osiris, along with all other mobs given new animations via EMF and ETF, now have their hitboxes show up through F3+b. Now, the separate hitbox representing Osiris' Brain also shows up.
BUG FIXES
CRIMSONIFIED & DECAYED MOBS:
-
Skeleton: Decayed Skeletons no longer shoot both a poisonous and a withering projectile (1.21.5); When Crimsonified Skeletons have Bloodlink Power, their projectiles will now explode when landing on the ground like their decayed variants (1.21.1)
-
Drowned: the non-Trident variant of Crimsonified Drowned now has the right texture applied to their flippers. (1.21.5)
BLOODLINK-PROTECTORS
-
Bloodlink Pod: No longer can teleport Distributors. (1.21.5)
-
Bloodlink Sentry: No longer sometimes takes damage when emerging from the ground.
PRIMAL BIOME MOBS
- Sky Bomber: No longer is on fire in the daytime.
EVOLVED BIOME MOBS
- Harbinger: Harbinger's Clouds are no longer on fire in the daytime.
TITANS
- Titan Drill: Now actually has the balance change (Block-Break speed from 0.5 sec ---> 0.75 sec) implemented mentioned in the V1.3 Changelog.
VANILLA ITEMS
- Raw Iron & Ink Sac: Now have the correct textures for each item (1.21.1).
CRAFTABLE ITEMS
Singularity Enchantment: Can no longer move Distributors. (1.21.5)
Bloodlink Marker: Bloodlink Marker's ability is no longer triggered when a player uses a bed for the 1st time (this is why you may have seen the text "No Bloodlink Detected" randomly appear after using a bed). (1.21.5)
Crimson Repeller: Crimson Repellers existing before V1.2 now use item display entities instead of Armor Stands (1.21.1)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hgYbf49J:PyfET0rJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hgYbf49J:PyfET0rJ"
}

