1.2.2+mod
Compatibility
Changes
CHANGES
SYSTEMS
-
Mass: When the Mass Value is a negative number, it will no longer passively increase until it hits 0.
-
Raids: Raids of any strength will now spawn with one additional Primal Raid Pod than what they would previously spawn with.
BUG FIXES
SYSTEMS
- Raids: Fixed an issue where Raids were increasing in strength by the old Point-values of Phases rather than the new ones (This issue was caused by the same thing that led to Decayed Mobs spawning when they weren't supposed to in Version 1.2)
ITEM DROPS
- Undeveloped Bloodlink Brain: Now has a new texture that was added to 1.21.5 in V1.2, but I forgot to add it to 1.21.1.
CRAFTABLE ITEMS
- Purified Bow: fixed a major issue with this weapon that made its aerial attack pull ALL players instead of only the one who shot the bow, essentially making this weapon unusable in multiplayer.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hgYbf49J:XBVYcxfn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hgYbf49J:XBVYcxfn"
}

