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Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 3 months ago
All versions
1.1.0
Release
Cuffed - 1.1.0 - Forge - 1.203 years ago 333
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Additions:
- Added Pillory block, a new restraint that handcuffed players can be detained in.
- Added Reinforced Bars, a variant of iron bars that acts like the reinforced stone blocks.
- Added Captive Tag, a type of nametag that can be applied to players, changing their display name.
- Added the ability to break out of handcuff by spamming left and right movement keys, can be disabled in config.
- Added config options for enabling/disabling the interruption phase while getting handcuffed
- Added statistics for the following:
- Times Handcuffed
- Players Handcuffed
- Time Spent Handcuffed
- Handcuffs Broken Out Of
- Handcuffs Interrupted
- Time Spent Lockpicking
- Lockpicks Broken
- Successful Lockpicks
- Added handcuffed animations, and variants for the various states of being handcuffed (IE: soft-cuffed, detained, anchored).
Fixes:
- Reworked Config Schema, configs are now .json files and are more reliable. (!) All old configs will not apply to this version and above, and must be re-configured.
- Reworked Command Syntax, cleaned and fixed up /handcuff (and changed it to /handcuffs) to make it more reliable and user-freindly.
- Handcuffed players no longer break out of their handcuffs when disconnecting.
- Anchored players remain anchored when disconnecting.
- Handcuffed players can no longer scroll in their hotbar with the number keys.
- Fixed progress freezing after disconnecting while getting handcuffed.
- Fixed being able to duplicate handcuffs by killing someone as they are getting handcuffed.
- Chained players now take progressive damage immedietely when getting hanged while anchored.
- Handcuffed players can now be targetted by mobs.
- Make padlock hitbox shorter for easier access to locked blocks.
- Fix Cell Doors dropping 2 Cell Door items instead of 1.
- Padlocks now drop a padlock item when breaking with no block under it.
- Rearranged creative menu for better usability.
- Removed chain neck overlay when anchored, there is animation to replace this.
- Fixed lang file not including UI text and command responses.
- Removed many unneccessary log spamming, mostly left-over from debugging.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KrZm8J8s:Zoon84qI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KrZm8J8s:Zoon84qI"
}

