2.0.0-rc1
Compatibility
Required content
Changes
CobbleCuisine v2.0.0 Changelog
Note - This is an alpha version, so there might be undiscovered bugs or issues. Please report any issues at the GitHub repository, and describe proper steps to reproduce the issue, along with the logs.
Backend Changes:
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The mod has been rewritten from the ground up in Java by @easymochi, so it no longer requires any other dependencies besides Cobblemon and MS, and has a huge performance boost.
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Added integration with ModMenu.
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As a result of this massive rewrite, many items have been moved around for convenience and efficiency. Some items have been removed. If upgrading from a previous version of the mod, they will still appear but not have any effect.
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Previously made worlds should not be affected negatively by the update, however, make a backup before installing just to be safe.
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Configs can now be changed through a json file. Nearly every effect is now configurable, but do not set the nonWeightMultipliers to 0, the game will crash!
Foods Changed:
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Curries now serve as the food type that handles all Type Spawns, with 18 Curries now in the mod, with updated recipes.
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Sandwiches are changed to offer Tera Type Spawns and are now 19 in number with new looks and updated recipes.
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Deluxe Shakes now have new, powerful effects but with harder recipes. Regular Shakes (Multi-Color variety) have been removed. Single color shakes remain unchanged.
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Drinks are now the foods for EV Yield Spawns.
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Poke Puffs and Malasadas have had their friendship modifiers updated ad adjusted for balance.
New Foods!
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Two new varieties of Beans: Violet Bean and Indigo Bean.
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9 new Curries and 9+ new Sandwiches, as mentioned above.
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Added Salads, which allow spawns based on Natures.
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Added Candied Berries, partly inspired by the Golden Berries in the Let's Go games - that are now the items that boost Catch Rate, Exp Gain, Shiny Spawns and high IV Spawns.
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New Effects for Deluxe Shakes: Level-Up, Dynamax Level-Up, Full Restore Effect, PP Max Effect, Clear EVs Effect, and learning Egg Moves.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dlx62Wp3:N7KH0MhX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dlx62Wp3:N7KH0MhX"
}



