Tags
Creators
Details
1.6.1
Compatibility
Changes
-Added a config to disable burn and freeze color tints. (burn_and_freeze_visual_effects)
-Added a config to disable drowned swimming animation for resource packs that conflict. (drowned_swimming_animation)
-Added a config to allow mobs to untrap themselves in boats. (hostile_mobs_can_escape_boats, Enabled by default). This feature is fine-tuned to not break farms!
-Fixed a crash that could occur if a drowned were to throw a trident while drowned rework config is disabled.
-Fixed the Ender Dragon respawning End Crystals on the client-side, causing invincible End Crystals that can only be removed through commands.
-Fixed undead horses not being able to despawn naturally, causing performance issues. Do note that if they are name-tagged or saddled, they will not despawn!
-Fixed an NBT read typo error regarding undead horses that can cause the game to crash
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:egIM2bKK:p1D1t4QM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:egIM2bKK:p1D1t4QM"
}

