-Added a way to toggle each individual enchantment added by this mod.
-The Wither now does a spin attack when dashing, solely to match its hitbox.
-The Wither's explosions created by its dash are now raised slightly higher to make the hitbox more forgiving to dodge.
-Improved interpolation for Wither Skeletons, Endermen and Snow Golem attack animations.
-Fixed the Wither's janky yaw rotation.
-Fixed Wither Skeletons turning completely black before shooting their skulls.
-Added wither_boss_drops_netherite config, which allows the wither to drop netherite scrap on death. True by default.
-Added whitelists/seats_hostiles_can_escape, accepts list of entity IDs of vehicles or block IDs of chairs a hostile mob can escape from if they ever get stuck in them.
-Added escapable_seats datapack tag that does the above but only takes entities and not blocks. Contains only #c:boats by default.
-Fixed Wither Skeletons and Zombified Piglins not having the ability to spawn with enchanted bows/crossbows since they can both spawn with enchanted swords. (Dev Note: Not sure why, but despite these two mobs being specifically coded to never spawn with their weapons enchanted in vanilla, they still do???)
-Made escapable seats config accept block IDs. This means modded chair blocks like Create Mod seats, Quark stools and furniture mods' chairs can now be whitelisted.
-Added compatibility for my Extra Bows mod now that is in 1.20.1 as well.
-Fixed Wither Skeletons and Zombified Piglins not having the ability to spawn with enchanted bows/crossbows since they can both spawn with enchanted swords. (Dev Note: Not sure why, but despite these two mobs being specifically coded to never spawn with their weapons enchanted in vanilla, they still do???)
-Updated minimum required fabric version to 0.16.14.
-Added wither_boss_drops_netherite config, which allows the wither to drop netherite scrap on death. True by default.
-Added whitelists/seats_hostiles_can_escape, accepts list of entity IDs of vehicles a hostile mob can escape from if they ever get stuck in them.
-Added escapable_seats datapack tag that does the same as above. Contains only #c:boats by default.
-Added support for Backported Spears mod.
-Zombie Leaders now always spawn with iron spears when Backported Spears mod is installed.
-Updated the mod's gradle version to fix conflicts relating to outdated gradle builds with other mods. Do note that for Fabric, this makes this mod no longer work with versions before 0.17.3!
-Fixed door zombies spawning 1% more common that usual.
-Fixed door zombies still being able to spawn despite their spawn chance is set to 0 in the config.
-Fixed door zombies spawning 1% more common that usual.
-Fixed door zombies still being able to spawn despite their spawn chance is set to 0 in the config.
-Added a hostiles_visual_sit_height_offset config. You can now adjust the visual sit height of sitting hostile mobs. This setting is entirely client-sided.
-Hostile mobs will now check if the boat they are riding is REALLY classified as a boat via tags. This is to prevent them from jumping off of any mount that extends BoatEntity but isn't really a boat (e.g. Create mod train seats) when attacked.
-Fixed burning mobs being too bright and also straight up transparent.
-Fixed a bug where disabling burn and freeze visual effects breaks all mobs with special attacks.
-Fixed a crash that could occur when a skeleton shoots an arrow with a modded bow.
-Fixed wither skeletons and bogged not having special attacks like they used to.
Note: If a crash occurs during start-up, delete the all of the mod's configs.
-Added slimer zombies. These are zombies that spawn holding little slimes which shoot high-knockback slime balls.
-Added a rework to silverfish.
-Animals can now be fed with chorus fruit to forcibly teleport them out of danger.
-Fixed husks killing whatever is riding them when burrowing. Now, the riding mobs are given temporary invincibility unless the husk was hit by another entity.
-Fixed zombie dads making door breaking sounds when killed.
-Fixed door zombies being able to spawn from mob and trial spawners.
-Fixed crash with Lazy AI.
-Fixed incompatibility with recent Sinytra update.
-Known Issue: This leads to a side effect where the reworked four horsemen don't spawn all skeleton variants like it used to.
-If you want this to be more stable, be sure to disable Mixin Safeguard in Sinytra's config as it is notorious for breaking many mods.
-Added slimer zombies. These are zombies that spawn holding little slimes which shoot high-knockback slime balls.
-Added a rework to silverfish.
-Added fireworks_boost_mounts config. This makes it so that when you are riding a mount, you can right click to use a fireworks rocket to boost that mount. Grounded mounts will levitate, allowing you to let them climb up hard to reach places, but keep in mind this is costy and hard to control.
-Animals can now be fed with chorus fruit to forcibly teleport them out of danger.
-Fixed husks killing whatever is riding them when burrowing. Now, the riding mobs are given temporary invincibility unless the husk was hit by another entity.
-Fixed zombie dads making door breaking sounds when killed.
-Fixed door zombies being able to spawn from mob and trial spawners.
-Fixed crash when loading the mod without Sodium (If for some reason, you aren't using it).
-Fixed ghasts not inflating and deflating like it does in 1.21.1 and 1.20.1 versions of this mod.
-Added fireworks_boost_mounts config. This makes it so that when you are riding a mount, you can right click to use a fireworks rocket to boost that mount. Grounded mounts will levitate, allowing you to let them climb up hard to reach places, but keep in mind this is costy and hard to control. Happy ghasts receive a minor speed boost.
-Fixed incompatibility with Quark's Forgotten skeletons.
-Fixed incompatibility with Iron and Spells' summoned skeletons.
-Added a zombie_leader_spawn_chance, which adjust how often reworked zombie leaders spawn.
-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config.
-Door zombies are now slower and more resistant to knockback, stats can be modified in the config.
-Doors held by zombies should now despawn correctly when the zombie holding it does.
-Doors held by zombies now have some animations to them when the zombie attacks or takes damage.
-Fixed the particle spawning positions of door breaking particles for door zombies.
-Improved door zombie spawning logic. It was originally causing TPS drops, now it should not happen.
-Fixed door zombies having really weird spawning behavior.
-Fixed door zombie doors not despawning on the client side. Now, all door shields will try to actively despawn if there is no zombie holding them.
-Added #zombies_that_can_have_doors datapack tag, which allows other zombie mob types to spawn holding doors. By default, it only contains the vanilla zombie.
-Door zombies now hold doors based on the biome they spawn in.
-Door zombies now have a chance to spawn with iron doors in crazy mode.
-Door zombies now drop their doors if killed without breaking said door.
-Fixed door zombies spawning holding items, they no longer do that (unless some other mod or datapack forces them to spawn with items).
-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config.
-Door zombies are now slower and more resistant to knockback, stats can be modified in the config.
-Fixed reworked zombie leaders never actually being able to spawn.
-Ported to 1.21.10
-Added door zombies. Door zombies hold a wooden door as a shield. They can only be attacked from behind or with any weapon that can bypass shields. They have a 1% chance of spawning if the local difficulty is 2.5 or higher. Only normal adult zombies that do not have a mount can be door zombies. They also have a 50% chance of spawning with an iron door in crazy mode.
-Added tameable_with_no_regeneration datapack tag, this prevents tamed mobs from receiving health regeneration added by this mod. Contains allays, armadillos and axolotls by default as they already have health regeneration.
-Added tamed_mobs_regen_amount and tamed_mobs_regen_cooldown to change the regeneration capabilities of tamed mobs. Setting either to 0 disables this.
-Added zombie_leader_spawn_chance, which controls the chances of zombie leaders spawning on a horse and with a siege banner. Default is 10%. This combined with the chances of normal zombie leaders spawning in vanilla lowers the spawn rates to a 0.5% chance.
-Added local difficulty settings for zombie dads, wither skeletons with bows and zombie pigmen with crossbows in the config measured in percentage. Setting them to 0 means they always spawn regardless of local difficulty. Ranges from 0-600, goes even higher if other mods increase the local difficulty cap (vanilla's default is 6, or 600%).
-Fixed fireballs spawned by Evokers and Blazes not despawning if they despawned from natural causes.
-Fixed pillagers putting their crossbows in their offhands if they ever get ambushed while holding their melee weapons and eating food they have stolen.
-Changed how pillagers move when reloading their crossbows. They now move at full speed when using their crossbow (from this mod's 75% previously) but is now halved to 50% speed when reloading. If they are strafing away from their targets, this is lowered to 80% and 40% respectively. This was done to make them easier to hit and also making them much easier to outrun for both players and villagers alike. (Was originally thinking of adding this to skeletons as well but it breaks their AI sadly...)
-Improved door zombie spawning logic. It was originally causing TPS drops, now it should not happen.
-Fixed door zombies having really weird spawning behavior.
-Fixed door zombie doors not despawning on the client side. Now, all door shields will try to actively despawn if there is no zombie holding them.
-Added #zombies_that_can_have_doors datapack tag, which allows other zombie mob types to spawn holding doors. By default, it only contains the vanilla zombie.
-Door zombies now hold doors based on the biome they spawn in.
-Door zombies now have a chance to spawn with iron doors in crazy mode.
-Door zombies now drop their doors if killed without breaking said door.
-Fixed door zombies spawning holding items, they no longer do that (unless some other mod or datapack forces them to spawn with items).
-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config.
-Door zombies are now slower and more resistant to knockback, stats can be modified in the config.
-Doors held by zombies should now despawn correctly when the zombie holding it does.
-Doors held by zombies now have some animations to them when the zombie attacks or takes damage.
-Fixed the particle spawning positions of door breaking particles for door zombies.



