Tags
Creators
Details
2.0.0_forge-neoforge-1.20.1
Compatibility
Changes
Kept you waiting, huh?
Floral Tonics & Tinctures is no longer MCreator, it has been fully remade in java for 1.20.1 (1.21 maybe eventually?).
--- Tweaks and Updates
- Tonics and tinctures have a fresh new look!
- Tonics and tinctures have been overhauled on the coding end, and now a tonic or tincture for any mob effect can theorhetically be crafted, so long as there is a recipe for it. A quick tutorial on making tonic recipes via json will be added to the wiki for this mod. Any tonic that has a recipe added for it should automatically show up in the creative mode menu. There will be a short guide on the wiki letting you know how to add recipes via datapack.
- Corrected the recipe for the night vision tonic to use Poppy rather than Dandelion, matching the suspicious stew.
- Added another icon to the Herbalism Table GUI that will make it clearer which slot to place the ingredient in.
- The Purifying effect will now cleanse any negative effects that an affected creature has or receives. When interacting with mobs, it will now only remove negative effects if you interact with one of your tamed pets.
- The Prickly effect's backlash damage now scales with its level.
- The Floral Gift enchantment will no longer drop items if the Do Mob Loot gamerule is false, and can drop any item from the Herbalism Ingredients tag (which was previously dependant on level, with level now only increasing the drop chance.)
- The Alchemized enchantment has a larger list of effects it can choose from, and its base activation chance has been increased.
- The Herbalism Kit is no longer so strict about where exactly you're allowed to place tonics vs ingredients and additives. You can now place any item allowed to be kept in the kit in any of its storage slots.
- Tonics from other mods can now be used to craft their corresponding tipped arrow if one exists.
- New tonic recipes for the following mods: - [Let's Do] Brewery - Pacify, Explosions, Combustion, Protective Touch, Party Starter, Renewing Touch - Alex's Caves - Sugar Rush - Born In Chaos - Ice Barrier, Stimulation - Ars Nouveau - Blasting, Shielding, Freezing, Recovery - [Let's Do] Herbal Brews - Bonding, Lifeleech, Tough, Feral
--- Config The following config options have been added to the mod:
- Max stack size: Allows you to control the max stack size of tonics. Defaults to 3.
- Fast use: Controls whether tonics should be consumed quickly, like sweet berries. Defaults to false.
- Reduced duration: Controls whether tonics have a reduced duration compared to their corresponding potion. Defaults to true.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7UWAenJN:DLQfhmmv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7UWAenJN:DLQfhmmv"
}

