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1.2.0-fabric+1.20
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Required content
Changes
The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!
Changes: = updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities
- added sculk grime
- added sculk grime bricks, stairs, slab, and wall
- added echo sapling
- added echo hanging signs
- added gloomslate ores
- added grime ball
- added grime brick
- added warden upgrade smithing template
- re-added and improved the sculk transmitter (now connects to more blocks!)
- added catalysis enchantment
- added new sounds
- increased world height for the Otherside
- entirely new generation in echoing forests
- added vegetation generation in overcast columns
- added new columns (found in the Otherside deeplands and overcast columns)
- fire on gloomslate can now infinitely burn
- gloomy cactus can now be smelted into orange dye
- infested sculk now spawn sculk leeches when broken without silk touch
- completely reworked ancient temple generation and architecture (uses jigsaws now!)
- bye bye GeckoLib
Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fnAffV0n:Z1CNQsOB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fnAffV0n:Z1CNQsOB"
}

