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Details
Licensed CC0-1.0
Published last year
Updated 3 months ago
All versions
v3.13.0-mod
Release
Overly Realistic v3.13.0 for 26.1.X5 months ago 79
Compatibility
Minecraft: Java Edition
26.1.x
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Client and server
Changes
v3.13.0
- Added leaf pile items
- Leaf piles are distinct in relation to leaf block types, currently there are: oak leaf piles, birch leaf piles, acacia leaf piles, dark oak leaf piles, mangrove leaf piles, cherry leaf piles, and pale oak leaf piles
- When breaking leaf blocks, leaf piles will have a chance to be dropped
- Leaf piles can be heated inside hardened clay pots, transforming them into dried leaf piles
- Added the "Marroneous Dust" item
- Marroneous dust can be acquired by mixing 2 sugar and 2 redstone dust in a mortar
- Added the "Lilac Petals" & "Dried Lilac Petals" items
- Lilac petals can be acquired by grinding lilacs in a mortar
- Cookery level 1+ players are able to get 2 petals per lilac
- Heating lilac petals inside a hardened clay pot will allow you to acquire dried lilac petals
- Lilac petals can be acquired by grinding lilacs in a mortar
- Added the "Dried Fern" item
- Dried ferns can be acquired by heating ferns in hardened clay pots
- Added a tea system
- Stirring 9 dried leaf piles in a boiling basket will create a dried leaf additional
- Stirring 9 marroneous dust in a boiling basket with a dried leaf additional will create a marroneous liquid
- Teas have various different effects, the chance of their effects successfully applying is dependent on the brewer's cookery skill
- Teas' "success chance" stat is displayed on their tooltip alongside a quality string that changes depending on the brewer's cookery skill
- The success chance & quality string of teas is displayed below per the needed cookery skill levels:
- Cookery level 0 = 1% success chance (Badly Brewed)
- Cookery level 1 = 10% success chance (Adequately Brewed)
- Cookery level 2 = 25% success chance (Decently Brewed)
- Cookery level 3 = 50% success chance (Well Brewed)
- Cookery level 4 = 70% success chance (Delightfully Brewed)
- Cookery level 5 = 100% success chance (Excellently Brewed)
- Teas require players to hold glass bottles to be able to be picked up
- Added new teas
- Added the "Sunflower Tea"
- This tea is brewed by stirring 3 sunflowers, 3 leaf litters, and 3 dandelions in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: removes nausea, clears dizziness after a short while, increases fats by 10, and gives saturation I for 2 seconds
- Added the "Lilac Tea"
- This tea is brewed by stirring 6 dried lilac petals and 3 sugar in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: decreases illness time by 15%, decreases illness chance increases by 50%, 33% chance to not get sick when the game attempts to give the user a sickness
- Added the "Tubhu Tea"
- This tea is brewed by stirring 6 dried ferns and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the regeneration I effect for 18 seconds (+3.5 hearts) & absorption I for 2 minutes (+2 absorption hearts)
- Added the "Poppy Tea"
- This tea is brewed by stirring 6 poppies and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user the slowness III effect for 25 seconds & resistance II for 10 seconds, reduces the user's sanity by 30
- Added the "Noble Grey Tea"
- This tea is brewed by stirring 6 cornflowers and 3 pale oak leaf piles in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink has the following effects, for up to 4 minutes:
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- When standing at Y=-35 to Y20, the user is given haste I
- When standing at Y=-55 to Y=-36, the user is given haste II
- When standing below Y=-55, the user is given haste III
- If the player has combat level 1+ and has higher levels in combat than in mining/fishing:
- If the player's health is at 3.5-9 hearts, the user is given speed I
- If the player's health is below 3.5 hearts, the user is given speed II
- If the player has fishing level 1+ and has higher levels in fishing than in combat/mining:
- The player is given luck I
- If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
- Added the "Sweet Tea"
- This tea is brewed by stirring 3 poppies, 3 sugar, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: sets the user's current stamina to the same value as their max stamina, decreases sanity by 10, increases (for the next 60 seconds) the user's movement speed by 10% if they are wearing atleast 3 plated armor pieces (iron/copper) and have a combat or archery level of 5
- Added the "Eyeblossom Tea"
- This tea is brewed by stirring 3 poppies, 3 open eyeblossoms, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
- Upon successful consumption, the drink: gives the user nausea for 10 seconds, decreases the user's sanity by 15, increases the user's stamina by 3 every 27 ticks (~1.6 seconds) for the next 2 minutes
- Added the "Sunflower Tea"
- Added the great pain system
- When a player is attacked by an arrow shot by a player with an archery level of 4+, the victim will now be in great pain for 60 seconds, as opposed to being in, regular, pain
- When in great pain, the user's status will display "In Great Pain" with a double exclamation mark icon. The user will also be unable to place, break, or interact with blocks (such players are still able to interact with entities however)
- Added biome-dependent feature compatibility with the following worldgen content:
- Clifftree
- Geophilic
- Terralith
- Tectonic
- Still life
- William Wythers' Overhauled Overworld
- Arboria
- Cascades
- All worldgen content that use #c biome tags
- Added the "Branch" item
- Branches can be acquired by breaking tree leaves which are connected to logs from up to 2 blocks away
- Attacking with a branch will make it play the same stab animation as spears
- Overhauled how players are meant to acquire wooden spears
- Sharpened sticks are no longer able to be sharpened into spears
- Branches are now able to be placed on preparation plates
- Interacting with it while holding axes, knives, or a sharpened flint will make it so a white indicator is created above the branch
- The player can interact with the indicator above the branch to progress through cutting the branch into a spear
- The indicator will move itself and the branch's texture will change through the process
- The wooden spear texture has been changed to reflect the new process to create it
- Overhauled certain aspects relating to the wisdom skill system
- Changed how skill levels are influenced by the increase of other skill levels
- Prior to this update, when having a certain skill's experience value increase, all other skills' experience would decrease, which tended to cause confusion
- From this update forward, when increasing a certain skill's level, all other skills' levels will be decreased by 1
- When increasing a skill's level, the skill's experience is now set to 50 instead of 150
- When performing certain tasks that are attributed to 2 or more skills, now, only the skill that has the most levels will be added onto
- If both skills have the same value, a fallback skill is chosen by default
- Certain skill levels now have item/action requirements
- These requirements disallow players from having their level increase in that skill if they haven't acquired a certain item or performed a certain action
- The following item/action requirements were added, per each skill:
- Blacksmithing 1 = Acquire all copper tools
- Blacksmithing 2 = Acquire all copper armor pieces
- Blacksmithing 3 = Acquire all chainmail armor pieces
- Blacksmithing 4 = Acquire all iron tools
- Blacksmithing 5 = Acquire all iron armor pieces
- Mining 1 = Mine 100 stone, mine 50 coal ore
- Mining 2 = Acquire a copper pickaxe, mine 50 copper ore
- Mining 3 = Acquire an iron pickaxe, mine 50 iron ore, mine 500 stone blocks
- Mining 4 = Mine 50 gold ore, mine 1000 deepslate blocks
- Mining 5 = mine 50 diamond ore
- Healthcare 1 = Craft a bandage
- Healthcare 2 = Help a downed player
- Healthcare 3 = Create suspicious stew in a basket and pick it up with a bowl
- Cookery 1 = Craft a basket
- Cookery 2 = Slice vegetables in a cooking board, salt food in a cooking board
- Skill/action requirements are detailed in skill advancements
- Changed how skill levels are influenced by the increase of other skill levels
- Added new wisdom skill experience-increase conditions
- Crafting a bow will now grant the user +5 archery experience
- Grinding wheat into wheat flour in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding sugar cane into sugar in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
- Grinding redstone dust & sugar into marroneous dust in a mortar will now grant the user with +3 cookery experience
- Added new benefits from wisdom skill levels
- Players who have a husbandry level of 4+ will now be able to break bee nests with hoes and have them drop
- Cookery levels 1-3 will now increase the amount of wheat flour gotten from grinding wheat in mortars
- Subsequently, the amount of flour gotten by players who don't have such skill levels has been lowered
- Cookery levels 1-4 will now increase the amount of sugar gotten from grinding sugar cane in mortars
- Mining levels now dictate how much redstone dust players will get when crushing redstone gems in mortars
- Added a secret easter egg feature
- Added new settings & tweaked existing settings
- Added the "Instant Stirring" setting
- This setting is found under the "Debug" category and it is disabled by default
- When enabled, stirring baskets become an instant action
- Added the "Implicit Tea Chance" setting
- This setting is found under the "Misc" category and it is disabled by default
- When enabled, tea's success chance will be overriden and the game will act as if it is always 100%
- Added the "Fluid XP Decrease" setting
- This setting is found under the "Player" category and it is disabled by default
- When enabled, the old system for XP decrease will be used, where, when gaining experience in one skill, all other skill experience values will be decreased
- Added the "Dynamic Skills" setting
- This setting is found under the "Player" category and it is enabled by default
- When disabled, players won't have their levels decreased when increasing one skill's level
- Tweaked the description of the "Harsher Pain" setting
- Added the "Instant Stirring" setting
- Changed the banner item model
- Banners are now displayed differently in the first person right/left hand & third person right/left hand contexts
- There is now a failsafe system in case Overly-Realistic data is wiped
- In such occurence, the game will attempt to re-create all the data that Overly-Realistic requires
- The recipes for wooden tongs, copper tongs, iron tongs, and fishing rods now accept crude string as well as string
- Wall blocks no longer fall due to gravity
- Blocks that fall due to gravity will now break non-full blocks if they pass through them
- Redstone ore can now be mined with a copper pickaxe
- Item quality improvements are now listed on wisdom skill advancement descriptions
- Removed unused files
- Slightly optimized block placement operations
- Slightly optimized skill-related buff operations
- Fixed basket stirring not being completed at 100%
- Fixed not being able to crouch and interact with hardened clay pots to make them drop their contents
- Fixed being able to create items in baskets without the required input ingredients
- Fixed baskets not having their boil time reset when having their liquids removed
- Fixed certain skill buffs not being applied & removed correctly
- Fixed certain skill experience increase triggers not working
- Fixed oddities that would happen when certain animals would touch water (this includes animals losing their ability to target players, animals damaging players from further away than intended, etc)
- Fixed the game not properly detecting players mining stone/deepslate/ores for the purpose of mining experience
- Fixed being able to craft sugar within crafting slots
- Fixed the death screen not being shown to players if they died after the downed timer counted down fully
- Fixed being able to survive being downed by quitting the game and rejoining in certain situations
- Fixed an easter egg advancement's condition being wrongfully set
- Fixed salt not being removed when salting food on a cooking board
- Added new advancements and changed existing advancements
- Certain advancement names now have wisdom skill icons suffixed on them
- These icons show what skill xp is increased when the required action described in the advancement is performed
- Added a new advancement tab: "Pot Uses"
- This tab, similarly to other "feature uses" tabs, houses advancements relating to the hardened clay pot
- This tab is unlocked by acquiring a hardened clay pot
- Added the "Branching Out" advancement -> Acquire branches
- Added the "Leaves Galore" advancement -> Acquire leaf piles
- Added the "Quite Marroneous" advancement -> Grind sugar & redstone dust in a mortar to get marroneous dust
- Added the "Like Lilac" advancement -> Grind lilacs in a mortar to get lilac petals
- Added the "Ferny" advancement -> Heat a fern in a hardened clay pot to get dried ferns
- Added the "Unlike Lilac" advancement -> Heat lilac petals in a hardened clay pot to get dried lilac petals
- Added the "Pile On" advancement -> Heat a leaf pile in a hardened clay pot to get a dried leaf pile
- Added the "Dice and Slice" advancement -> Heat fruit/vegetable slices in a hardened clay pot to get dried/roasted slices
- Added the "Tea Connoisseur" advancement -> Make a dried leaf additional in a basket
- Added the "Marroneous Brewing" advancement -> Make a marroneous liquid in a basket
- Added the "The Delicious Tubhu Tea" advancement -> Brew tubhu tea in a basket
- Added the "The Delicious Sweet Tea" advancement -> Brew sweet tea in a basket
- Added the "The Delicious Sunflower Tea" advancement -> Brew sunflower tea in a basket
- Added the "The Delicious Poppy Tea" advancement -> Brew poppy tea in a basket
- Added the "The Delicious Noble Grey Tea" advancement -> Brew noble grey tea in a basket
- Added the "The Delicious Lilac Tea" advancement -> Brew tubhu lilac in a basket
- Added the "The Delicious Eyeblossom Tea" advancement -> Brew eyeblossom tea in a basket
- Tweaked certain skill advancement descriptions' wordings
- Changed the description of the "The Pillar of Death" & "The Pillar of War" advancement
- Changed the formatting of wisdom skill advancement descriptions
- Wisdom skill advancement descriptions now show skill level requirements
- The "Frosty" advancement's description now informs the player they need a mining level of 2+ to mine packed/blue ice
- Certain advancement names now have wisdom skill icons suffixed on them
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fs7SuSCA:nxx1XhhP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fs7SuSCA:nxx1XhhP"
}

