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1.20.4-1.4.1+fabric
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Required content
Changes
Release 1.20.4-1.4.1
Updated at 2024-02-20 23:33.
Changelog
Release 1.20.4-1.4.1
-Added selected resource pack level data, now the resource packs selected on the Load Save and Create World screens will be saved in the world, and loaded by default
-Added UI Click sound when opening the Host Options and Pause screens
-Now, when saving worlds, their icon will be retaked (this will only occur if all chunks are loaded)
-Increased volume of UI Sound, to match better LE
-Tweaked GUI scaling, now more values of GUI Scale option are available, as a way to better match LE across all resolutions
-Fixed Merchant screen not playing the notify sound when auto-trading
-Fixed Dispenser and Button sounds being the same as the UI Click sound
-Fixed Creative Mode Screen not playing UI Click sound when clicking slots
-Fixed Animated Character not changing its size when changing HUD Size
Release 1.20.4-1.4
-Added LE Crafting Interface, working obviously like in LE, but with other tab pages accessed when holding shift and clicking right or left keys, without the side tabs for now
-Added Crafting Tab Listing Manager, you can now add/modify the crafting recipe categories and groups displayed in the Crafting Interface (use as example the resources from the mod)
-Added Stonecutter LE style GUI
-Added Stone Cutting Group Manager, you can now add/modify the stonecutting recipe groups displayed in the Stonecutter GUI
-Improved Merchant Screen, it's now more similar to Stonecutter and Crafting interfaces, with cyclical arrow navigation, click sounds and automatic trading
-Added Force Yellow Text option in User Interface section
-Added Display Vanilla Tabs in User Interface section
-Updated AgentMindStorm Console Aspects and Programmer Art, thanks again for making it available
-Changed some inventory Key Mappings names, open the key bindings screen to fix the key conflict
-Replaced the mod name in the Mods screen's tooltip box with its ID and the old ID position with its version
-Fixed Mods screen in Game Options section opening the settings menu instead of its section when closed
-Fixed Legacy Name tags border applying to any name tag from the player entity
-Fixed eating animation, now matches better with LE, and works correctly in the off-hand
-Fixed all the transparency issues on the hotbar items
-Fixed hotbar tooltip distance from the bottom, for greater accuracy with LE
-Fixed crash when the player is null and the animated character is rendered
-Fixed crash when looking on maps in servers without this mod
-Fixed Load Save and Create World screens being off-center when Tooltip Boxes is enabled
Release 1.20.4-1.3.3
-Updated Mod Logo (no, it wasn't because of copyright reasons)
-Added LE style for Pack Selection and Disconnected screens
-Added a Mod list screen, for now it doesn't have a builtin in-game configuration, but it supports some config screens
-Added Tooltip Boxes in the Create/Load World and World More Options screens
-Added Tooltip Boxes option(enables the static tooltip box in the right of some screens) to User Interface section
-Moved Experiments and Datapacks to World Options in World More Options screen
-Added HUD Scale option to User Interface section
-Added Languages button to Game Options section
-Added Mods button to Game Options section and Main Menu screen
-Added builtin resource packs: Legacy Waters (created due compatibility issues, auto-disabled when sodium/rubidium is detected), Console Aspects (thanks to AgentMindStorm) and Programmer Console Aspects (Forge-only, implemented in the Programmer Art in Fabric version)
-Added LE style player eating animation
-Tweaked item sizes to better match LE
-Tweaked Elytra pose to better match LE and don't change player height
-Fixed GUI conflict with Do a Barrel Roll mod
-Fixed problems with the LAN port when loading/creating the world
-Fixed Server Edit screen max ip limit
-and other minor fixes
Release 1.20.4-1.3.2
-Now, the Connect screen is a loading screen
-Now, the boss bar is in LE style and supports transparency
-Added a generic label for the entering dimension screen when the dimension has no translation
-Fixed the used loading tips not being cleared after reloading the resource packs
-Fixed crash when looking at an entity without a tip
Click here for complete changelog
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gHvKJofA:ilHu3Oe0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gHvKJofA:ilHu3Oe0"
}

