Links
Tags
Creators
Details
2.4.0+1.19
Compatibility
Required content
Changes
The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gbOL9is1:YFbxDh7u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gbOL9is1:YFbxDh7u"
}

