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Details
0.9.0.30b
Compatibility
Changes
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Updated to the latest version of Veil for 1.21.1 (4.5.0)
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Added the ability for weather types to disable sniper scope glints
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Added team-specific map barrier blocks
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Added basic stationary spread config for melee items
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Added new impact particle effects for glass blocks
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Added toggleable barrel heat smoke effects
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Added subtle trails to bullet tracers for AT and scoped rifles
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Fixed callout markers not clearing when a player is killed
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Fixed Fusil 1917 reload audio playing globally
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Fixed acid particle for acid ball not facing ground correctly
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Fixed color and shading of falling leaf particles
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Made improvements to how bullets traverse terrain
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Made impact flash effects not display if too close to impact point
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Made improvements to how exterior and interior environments are determined
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Removed the visual bot looking left/right effect
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Removed vehicle blocks and blockstates in favour of using configurable geo blocks
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Removed class ratio string from class selection
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:IU7kpoR1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:IU7kpoR1"
}

