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Minecraft: Java Edition
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Overview
REQUIRES KUBEJS
The new overhaul of the KubeJS GUI mod is out now. Yes its fully functional and rather than having me manually hardcode all the different scripting scenarios to use in the mod to make recipes, I now present the template system, where everyone can share and download them (The repo is up, nothing useful on it yet, will be in the near future). You either make your own script from scratch or grab one from the wiki; make your canvas with your item slots and input parameters; substitute the inputs and outputs with your canvas elements and save the template. As easy as that you have a reusable template. This can be used to do anything from recipes with item IDs and integers for inputs all the way to tags and modifying them.
The goal is to have the community make and share templates, templates are stored as a .kubeguitemplate file (literally just a formatted text file) and contains meta data and canvas data so the template self assembles when you want to make a script with it.
For now I am still busy with testing the whole thing, so community sharing might not be available for a few days. So I'll update the description when it goes live, for now you can make and save your own templates (literrally just copy paste from the KubeJS wiki tutorials).
This is more of a tool than a mod to have fun with, though you could very well have fun with it, making funny items etc.
I will be more thorough with this description in the near future, I am pretty busy, but for now check out the gallery on a quick glance of what there is.
PS; I will be bringing it to 1.20.1 no clue how long its gonna take also if you make a script wrong and it spits an error on game load, just delete the script in your instance folder, usually in AppData/Roaming/ModrinthApp/profiles/"your instance"/kubejs
I am not affiliated in any way, shape or form with the developers of KubeJS or the authors of any of its addons


