Tags
Creators
Details
Licensed LGPL-3.0-only
Published 5 years ago
Updated 2 years ago
All versions
1.20.1-2.0.0
Release
Immersive Weathering 1.20.1-2.0.03 years ago 2,835
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
!!!IMPORTANT!!! DO NOT UPDATE OLD WORLDS WITH IW TO THIS VERSION
this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.
New Features
- added Mortar which can be used to repair any cracked brick block
- cracking a brick block with a pickaxe will no longer drop a brick item
- added config option to enable brick cracking to drop brick item (disabled by default)
- Mulch and nulch have a new model & recipe and are no longer used for farming crops
- vertisol, cryosol and fluvisol have been removed
- Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
- Cracked Mud has been renamed to Earthen Clay
- Humus has been renamed Loam
- The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
- each of the base soil types except permafrost have their own from of Farmland
- Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
- each type of farmland grows certain crops faster, each is controlled by a block tag
- reworked the waterlogging of mulch and earthen clay
- reworked the lavalogging of nulch
- completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
- added Dune Grass which generates in deserts and savannas
- added Edge Grass (experimental feature, may not be included in final version)
- removed ash piles
- removed badlands and desert caves
- removed rooted ceilings
- removed several superfluous iw features that didnt fit the theme and contributed to bloat
- probly stuff i forgor
Bug Fixes
- overall cleanup and stability fixes
- too many to count
- improved emi integration
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jkskOO9i:nRi7GVCU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jkskOO9i:nRi7GVCU"
}

