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Creators
Details
Licensed MIT
Published 2 years ago
Updated 7 months ago
All versions
3.2.3
Release
Arthropod Phobia Expansions + Horror Bosses Spider Moth2 years ago 735
Compatibility
Minecraft: Java Edition
1.20.4
1.20.1
1.19.4
1.19.2
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Changes
b version fixes another potential crash with ant soldiers.
ArPhEx 3.2.3
- Added another ability for ant workers. In addition to planting seeds on farmland, they can now toggle to other kinds of plants for placing on farmland, including tree saplings. Thereby, you can now get closer to fully automatic tree farms where they break trees and place saplings. To make them switch from seeds to saplings, simply right click the queen with any kind of vanilla sapling or seed you want the worker ants to use on farmland. Or right click the queen with a stick to disable farmland planting mode.
- Added lifesteal as an extra bonus ability of the Abyssal Axe critical hit power
- Added ProjectE mod support - all non-vanilla arphex materials now automatically add EMC values (requires reloading world to fully apply).
- Added an expensive recipe using only vanilla items for the crawling compass item. It will serve in future as a new way to find the crawling dimension portal, even if you don’t have ArPhEx mobs enabled anywhere else - new upcoming option for people who want ArPhEx to be limited to the Crawling only. No point in crafting it yet, it only points to the nearest jungle temple. It will be cheaper to craft from ArPhEx mob drops.
- Fixed major particle issue where using the Abyssal Blade, Abyss Ascendant, Umbral Armour, or Eternal Armour would cause every player on the server to get the circling particle effects. No one has ever mentioned it, surprisingly
- Added uncrafting recipes to abyssal crystal, fire opal, and void geode blocks
- Added placeholder EXTREMELY expensive recipe for the Core of Eternal Suffering, requiring three blocks of Abyssal Crystal, three blocks of Fire Opal, and three blocks of Void Geode. Technically, this means the Spider Moth Summon and Abyss Ascendant are now obtainable legitimately. I will retain this recipe for people who don’t want to enable bosses in config, so they will have a way to get post-tormentor items.
- Ants with resistance effects will now spawn tiny white particles, like glints to let you know they’re upgraded
- Spider Moth hasn’t been performing the “grow attack” for many updates. Fixed in this update, now it has the ability again to grow massive and become more powerful and immune to damage. Also made it more likely to disable the hovering mode if attacked during it.
- Added messages notifying players if their ant queen has been killed, or if they just killed another player’s ant queen (destroying the colony).
- Fixed rare Spider Moth Larvae crash issue.
- Reduced speed of Bloodluster forcefield particle generation for enhanced performance
- Ant workers and soldiers can now eat melons as well as regular apples
- Increased effect range of Abyssal Crystal Block from 20 blocks to 30.
- Removed hornet spawns in the nether (too dangerous with lava)
- Fixed centipede stalker and millipede marauder sometimes wandering without walking animations, now slightly faster so it triggers
- Added safeguards against random Scorpioid Bloodluster despawning
- Fixed issue where the Spider Prowler and Reaper mobs would swing back and forwards while hanging on a 1 block thick ceiling. Also improved the hitbox of the Reaper when on the ceiling.
- Increased Beetle Bulwark spawn weight from 6 to 8
- Halved hornet, butterfly bewitcher, and tiny ant arsonist spawn rates
- Added further safeguards against the voidlasher knocking items away (including its drop)
- Further bugfixes
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k0RPP4IO:8RGjul5u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k0RPP4IO:8RGjul5u"
}




