4.5.4b
- Modified mechanics for Moth Moontracker and Butterfly Bewitcher spawning to increase chances of encountering them
- Fixed issue where voidlasher’s projectiles could deal void-type damage that would bypass totems of undying
- Giant webs can only spawn one spider snatcher maximum now In addition to the larger 4.5.4 update that just released:
- Added two brand new crazy weapons. Firstly, the “Genesis Rifle”, a weapon beyond the power of abyss ascendants, capable of dealing 60 base damage, increasing to percentage-based damage for strong enemies like the Tormentor (deals a full 7 damage to the tormentor). Upgrades from the existing Judgement Blaster and Oblivion Ray, making for an ultimate ranged weapon. Resistance 2 while aiming
- Second new weapon is called the “Hornet Hailstorm”, a crazy new weapon inspired by Terraria, coming with the ability to lock onto up to five targets at once, then fire a swarm of eight hornets to attack them. I’m planning a hornet nest structure at some point soon, and this will be the final reward of that structure. For now, there’s a temporary recipe.
- Added infinite elytra flight propulsion to eternal armour to prevent it from being overshadowed by the new spacetime set - simply hold spacebar while using elytra flight to boost forward at any time. Also buffed the helmet and chestplate defense points slightly, so each piece has more defense than any other set
- Fixed issue that could potentially cause the Monstrous dungeon Spider Moth version to despawn after a while (this one should never despawn), and another issue that could cause it to potentially “ward” even if you summoned it from a structure or it was a dungeon version
- Nerfed speed and step height of the centipede evictor
- Give step height of a full block to the centipede stalker to make it more threatening and decrease the amount that it awkwardly uses the climb animation
- Fixed Tormented Wrath damage to range from 60 to 1000
- Spacetime leggings won’t attempt to recover health after death now
- Spider moth summon now looks in the right direction more when flying
- Nerfed Spider Funnel spawnrates
- Updated advancements to match recent additions and added new ones
- Improved spider obstructer trapdoor constructions, they can now replace more blocks
- Boss hallucination popups should no longer show for creative or spectator mode players
- Oblivion Ray resistance now only comes when using the item
- Modified crawling-exclusive mode to allow the tormentor to spawn properly in the overworld once it’s already activated
4.5.4
- Added two brand new crazy weapons. Firstly, the “Genesis Rifle”, a weapon beyond the power of abyss ascendants, capable of dealing 60 base damage, increasing to percentage-based damage for strong enemies like the Tormentor (deals a full 7 damage to the tormentor). Upgrades from the existing Judgement Blaster and Oblivion Ray, making for an ultimate ranged weapon. Resistance 2 while aiming
- Second new weapon is called the “Hornet Hailstorm”, a crazy new weapon inspired by Terraria, coming with the ability to lock onto up to five targets at once, then fire a swarm of eight hornets to attack them. I’m planning a hornet nest structure at some point soon, and this will be the final reward of that structure. For now, there’s a temporary recipe.
- Added infinite elytra flight propulsion to eternal armour to prevent it from being overshadowed by the new spacetime set - simply hold spacebar while using elytra flight to boost forward at any time. Also buffed the helmet and chestplate defense points slightly, so each piece has more defense than any other set
- Fixed issue that could potentially cause the Monstrous dungeon Spider Moth version to despawn after a while (this one should never despawn), and another issue that could cause it to potentially “ward” even if you summoned it from a structure or it was a dungeon version
- Nerfed speed and step height of the centipede evictor
- Give step height of a full block to the centipede stalker to make it more threatening and decrease the amount that it awkwardly uses the climb animation
- Fixed Tormented Wrath damage to range from 60 to 1000
- Spacetime leggings won’t attempt to recover health after death now
- Spider moth summon now looks in the right direction more when flying
- Nerfed Spider Funnel spawnrates
- Updated advancements to match recent additions and added new ones
- Improved spider obstructer trapdoor constructions, they can now replace more blocks
- Boss hallucination popups should no longer show for creative or spectator mode players
- Oblivion Ray resistance now only comes when using the item
- Modified crawling-exclusive mode to allow the tormentor to spawn properly in the overworld once it’s already activated
4.5.3c
Millipedes now spawn in the nether (basalt deltas) - chitin will be easier to obtain as a result Modified Spider Funnel block mechanics so that the spider comes out of the ground more Tamed spider jump and spider flat mobs should no longer stay at a distance, now coming closer so they don’t need to teleport as much to follow Fixed issue where spacetime boots would cause a pulldown effect when flying in spectator mode
4.5.3b hotfix version fixes umbral armour model
4.5.3
Spacetime armour mechanics now complete. Including Cosmic awareness powers for the set bonus (see locations of all entities), health viewing powers for the helmet, extremely useful flight powers for the boots, forcefield (double crouch to activate) + passive regen abilities for the chestplate, and a passive ability for the leggings to reverse time on your health loss when you reach 2 hearts or less (up to 5 seconds back in time to whatever the highest your health has been, 30s cooldown). Extremely strong set, especially against the tormentor. Comparable even to eternal armour, but very expensive. Upgrades from Vitality Armour Drastically boosted the armour-piercing damage capabilities of the Oblivion Ray and Vortex Devastator. Both are now far more useful against the Tormentor Fixed issue where mobs weren’t using the total darkness requirement of modern MC versions for random system and insanity mode spawns Added a warning for players with iris/geckolib combat installed (breaks arphex animations) Spacetime shards now more expensive, requiring four netherite ingots each Vitality viewfinder is now vastly more accurate in its appraisal of damage output. It now actually measures the change in the attacked target’s health 2 ticks later, instead of just providing the attempted attack damage. If it can’t check, it just lets you know that it failed to check instead of providing incorrect values Fixed significant issue with summoning structures failing to spawn the spider moth Doubled biome-specific spawnrates of regular butterfly bewitcher mobs Spider flat and jump mobs should now avoid despawning if name tagged, even if not tamed
4.5.3
Spacetime armour mechanics now complete. Including Cosmic awareness powers for the set bonus (see locations of all entities), health viewing powers for the helmet, extremely useful flight powers for the boots, forcefield (double crouch to activate) + passive regen abilities for the chestplate, and a passive ability for the leggings to reverse time on your health loss when you reach 2 hearts or less (up to 5 seconds back in time to whatever the highest your health has been, 30s cooldown). Extremely strong set, especially against the tormentor. Comparable even to eternal armour, but very expensive. Upgrades from Vitality Armour Drastically boosted the armour-piercing damage capabilities of the Oblivion Ray and Vortex Devastator. Both are now far more useful against the Tormentor Fixed issue where mobs weren’t using the total darkness requirement of modern MC versions for random system and insanity mode spawns Added a warning for players with iris/geckolib combat installed (breaks arphex animations) Spacetime shards now more expensive, requiring four netherite ingots each Vitality viewfinder is now vastly more accurate in its appraisal of damage output. It now actually measures the change in the attacked target’s health 2 ticks later, instead of just providing the attempted attack damage. If it can’t check, it just lets you know that it failed to check instead of providing incorrect values Fixed significant issue with summoning structures failing to spawn the spider moth Doubled biome-specific spawnrates of regular butterfly bewitcher mobs Spider flat and jump mobs should now avoid despawning if name tagged, even if not tamed
4.5.2f
Reduced the maximum “tormentor level” to 100 instead of 200 and scaled all related functionality accordingly (e.g. maximum tormented wrath blast power is still the same, and you only need 100 tormentor levels to get it). This means that every ability related to tormentor levels is now twice as easy to power up (will apply from existing tormentor levels too). The Tormented Wrath is essentially twice as powerful (charges twice as fast and pierces armour more) WIP Spacetime armour boots flight ability is potentially now complete. Comparable to abyss ascendant Buffed Dagger of Dissolution to 3 attack damage (plus necrosis) - should be roughly equivalent to an infinite durability iron sword against enemies affected by the necrosis Trapdoor burrow blocks are now replaceable to get out, and dirt ones decay into regular dirt if they are exposed to air on any horizontal side Fixed potential obstructer crash issue Ascended cube repulsion no longer affects armour stands Spider moth chase trigger distance halved. You now have to be twice as close to the spider moth to trigger it to chase instead of stalk (without looking at it, which still triggers from much further away). So it’s a lot more likely to be your fault if you get chased down by it. Added a fix to funnel web spiders getting stuck on walls Added unset spacebar warning when wearing chitin, juggernaut, and spacetime boots Spider Obstructer now should always jump towards its target when coming out of the burrow, and its burrow now shouldn’t have exposed parts. Plus it won’t burrow in places where its legs will be exposed as much either - now it needs a 3x3 patch of blocks around the grass it replaces Added safeguards against crawling exit portals taking you to the nether roof Changed spider moth larvae texture to differentiate it more (people keep mixing it up with the real spider moth)
4.5.2e
- DOUBLED the default “random-system” spawn rates. More arthropods will be able to appear everywhere by default, especially in non-vanilla biomes. This shouldn’t affect existing modified configs
- Issue of spider moth flying backwards is decreased, along with the mantis mutilator’s flying when attacking targets
- Spider flat attack damage halved and reach nerfed substantially
- Added additional safeguard to prevent items from being lost in spider obstructer burrows
- Boosted moth moontracker spawns
- Crab Constrictor should no longer despawn if nametagged
- Obstructer-related nest blocks should no longer be able to drop themselves
4.5.2d
Decreased trigger range for Spider Obstructer, and randomises it to some extent so it is unpredictable Spider recluses now drop string like regular minecraft spiders Weather sensor removed - didn’t work reliably and I don’t feel it fits the mod anyway Fixed issue where feeding tamed Spider Goliaths with stacked “grub” buckets could use the whole stack of buckets at once Spawning spiders from jars no longer works unless you right click the top of a block When the obstructer is carrying you, it now rotates your view sideways for an additional feeling of helplessness Added limit of 15 maximum lines when crouching with chitin/juggernaut helmets, to reduce lag from particles and calculations Discord event ended, but roles are still obtainable
4.5.2c improves burrowing mechanics further and smoothens out animations
4.5.2b hotfix improves some Obstructer mechanics based on initial feedback
Spider Obstructer now requires spawning on the surface, not in caves Obstructor is no longer rideable by right clicking it, only when it grabs you Obstructor now runs away from players when it’s not attacking them Obstructor spawns are now fully specific to grassy biomes Made crawling compass recipe much cheaper Centipede evictors no longer as fast on water
4.5.2 (significant update also released today)
Another brand new spider added already, the “Spider Obstructer”! This trapdoor spider mob has complex mechanics - it builds trapdoors in grass and dirt (don’t worry, this won’t cause any long term griefing as it replaces them with blocks that turn themselves back into the normal grass/dirt after it is killed). When a player or chicken gets near, it springs out of the burrow, grabs them (forces them to ride), then runs back into the burrow and attempts to finish them off there. It won’t attack otherwise, only if triggered from its trapdoor or is attacked directly. If you’re wearing armour equivalent to full netherite or above, it won’t be able to grab you and pull you in. Drops crawling compost chunks, providing an alternative way to craft the crawling compost blocks outside of the dimension, if you accidentally broke the one from the crawling castle. Added a powerful new configuration option that enables you to forcefully disable spawns of any specific ArPhEx mobs. Badmobs longer needed if you want to disable specific entities. Simply add entries of their registry names into the list available under the new config option (no limit on how many can be added). If a player attempts to summon the mob at their position, it will notify them of the config having disabled that mob. Added another useful config option to disable mob griefing from all arphex mobs except for the Tormentor’s attacks - locusts (crop+grass breaking), plus minibosses, and bosses’ abilities to break leaves, doors, non-stained glass, etc can now be disabled without needing to change the mob griefing gamerule for all mobs Potentially fixed all issues with right clicking mobs to tame them or put them in jars, etc Fixed a major issue where the random spawn system and insanity mode spawning system would slow down mob spawning in all other non-overworld dimensions despite being overworld-limited Enhanced all staff designs, especially the ethereal staff Added a new parameter for the /arphex command that allows you to forcibly despawn any arphex entity (/arphex despawn (entities to despawn)) Majorly smoothened out all of the Tormentor’s animations with easing Added a new special ~1 in 30 rare spider goliath variant - blue metallic tarantula (highly requested variant!) - large variant and comes with two special advantages: strength (like the goliath birdeater variant, but not resistance as well), and a special bonus when tamed: you get night vision when riding it Spider Recluses are now darker variants more frequently Spider Funnel funnels are now a block instead of an entity, replacing grass blocks and turning into grass after being triggered (or on their own sometimes). Now overworld-limited You can now make spider jump and spider flat mobs “sit” - they have animations when doing so. No longer fully reliant on spider jars to prevent them from following you Increased event spawns, and fixed issue with sapphire variant spawning being overridden Fixed broken temporospatial transmitter recipe, now it is actually obtainable legit! Abyss Ascendant ranged damage buffed Spider flat spawns halved Majorly improved the animations of the beetle bulwark Centipede stalkers no longer spawn in the end dimension Added recommendation to splash message, encouraging users not to use Optifine with ArPhEx (breaks armour and tormentor rendering) Modified the demon aspect enchantment to work independently of the abyssal blade or abyss ascendant - can now spawn in loot tables potentially Completed Visionary Spear design, added right click ability effect (still not fully functional whatsoever, it will have time manipulation powers) Improved Crab Larvae growth mechanics, now slow as intended Significantly boosted crab constrictor spawns (30% more approximately) Added a hard limit on how close the spider moth can (naturally) spawn to a player Fixed an issue where the spider moth would sometimes create a lightning strike, even when it wasn’t allowed to stay spawned Nerfed scorpion striker latching ability Halved spider flat biome-specific spawnrate Nerfed Spider Funnel health to 60 Tormentor’s laser attack now turns a different shade of red when stationary, instead of white Increased ant arsonist hitbox to 0.5x All miniboss shard items are now immune to fire/lava Added tectonic tunneler pickaxe to ultra-tier dungeon loot, an alternative for those who don’t want to enable overworld structures Many more small bugfixes
4.5.2b hotfix improves some Obstructer mechanics based on initial feedback
Spider Obstructer now requires spawning on the surface, not in caves Obstructor is no longer rideable by right clicking it, only when it grabs you Obstructor now runs away from players when it’s not attacking them Obstructor spawns are now fully specific to grassy biomes Made crawling compass recipe much cheaper Centipede evictors no longer as fast on water
4.5.2 (significant update also released today)
Another brand new spider added already, the “Spider Obstructer”! This trapdoor spider mob has complex mechanics - it builds trapdoors in grass and dirt (don’t worry, this won’t cause any long term griefing as it replaces them with blocks that turn themselves back into the normal grass/dirt after it is killed). When a player or chicken gets near, it springs out of the burrow, grabs them (forces them to ride), then runs back into the burrow and attempts to finish them off there. It won’t attack otherwise, only if triggered from its trapdoor or is attacked directly. If you’re wearing armour equivalent to full netherite or above, it won’t be able to grab you and pull you in. Drops crawling compost chunks, providing an alternative way to craft the crawling compost blocks outside of the dimension, if you accidentally broke the one from the crawling castle. Added a powerful new configuration option that enables you to forcefully disable spawns of any specific ArPhEx mobs. Badmobs longer needed if you want to disable specific entities. Simply add entries of their registry names into the list available under the new config option (no limit on how many can be added). If a player attempts to summon the mob at their position, it will notify them of the config having disabled that mob. Added another useful config option to disable mob griefing from all arphex mobs except for the Tormentor’s attacks - locusts (crop+grass breaking), plus minibosses, and bosses’ abilities to break leaves, doors, non-stained glass, etc can now be disabled without needing to change the mob griefing gamerule for all mobs Potentially fixed all issues with right clicking mobs to tame them or put them in jars, etc Fixed a major issue where the random spawn system and insanity mode spawning system would slow down mob spawning in all other non-overworld dimensions despite being overworld-limited Enhanced all staff designs, especially the ethereal staff Added a new parameter for the /arphex command that allows you to forcibly despawn any arphex entity (/arphex despawn (entities to despawn)) Majorly smoothened out all of the Tormentor’s animations with easing Added a new special ~1 in 30 rare spider goliath variant - blue metallic tarantula (highly requested variant!) - large variant and comes with two special advantages: strength (like the goliath birdeater variant, but not resistance as well), and a special bonus when tamed: you get night vision when riding it Spider Recluses are now darker variants more frequently Spider Funnel funnels are now a block instead of an entity, replacing grass blocks and turning into grass after being triggered (or on their own sometimes). Now overworld-limited You can now make spider jump and spider flat mobs “sit” - they have animations when doing so. No longer fully reliant on spider jars to prevent them from following you Increased event spawns, and fixed issue with sapphire variant spawning being overridden Fixed broken temporospatial transmitter recipe, now it is actually obtainable legit! Abyss Ascendant ranged damage buffed Spider flat spawns halved Majorly improved the animations of the beetle bulwark Centipede stalkers no longer spawn in the end dimension Added recommendation to splash message, encouraging users not to use Optifine with ArPhEx (breaks armour and tormentor rendering) Modified the demon aspect enchantment to work independently of the abyssal blade or abyss ascendant - can now spawn in loot tables potentially Completed Visionary Spear design, added right click ability effect (still not fully functional whatsoever, it will have time manipulation powers) Improved Crab Larvae growth mechanics, now slow as intended Significantly boosted crab constrictor spawns (30% more approximately) Added a hard limit on how close the spider moth can (naturally) spawn to a player Fixed an issue where the spider moth would sometimes create a lightning strike, even when it wasn’t allowed to stay spawned Nerfed scorpion striker latching ability Halved spider flat biome-specific spawnrate Nerfed Spider Funnel health to 60 Tormentor’s laser attack now turns a different shade of red when stationary, instead of white Increased ant arsonist hitbox to 0.5x All miniboss shard items are now immune to fire/lava Added tectonic tunneler pickaxe to ultra-tier dungeon loot, an alternative for those who don’t want to enable overworld structures Many more small bugfixes
4.5.2
Another brand new spider added already, the “Spider Obstructer”! This trapdoor spider mob has complex mechanics - it builds trapdoors in grass and dirt (don’t worry, this won’t cause any long term griefing as it replaces them with blocks that turn themselves back into the normal grass/dirt after it is killed). When a player or chicken gets near, it springs out of the burrow, grabs them (forces them to ride), then runs back into the burrow and attempts to finish them off there. It won’t attack otherwise, only if triggered from its trapdoor or is attacked directly. If you’re wearing armour equivalent to full netherite or above, it won’t be able to grab you and pull you in. Drops crawling compost chunks, providing an alternative way to craft the crawling compost blocks outside of the dimension, if you accidentally broke the one from the crawling castle. Added a powerful new configuration option that enables you to forcefully disable spawns of any specific ArPhEx mobs. Badmobs longer needed if you want to disable specific entities. Simply add entries of their registry names into the list available under the new config option (no limit on how many can be added). If a player attempts to summon the mob at their position, it will notify them of the config having disabled that mob. Added another useful config option to disable mob griefing from all arphex mobs except for the Tormentor’s attacks - locusts (crop+grass breaking), plus minibosses, and bosses’ abilities to break leaves, doors, non-stained glass, etc can now be disabled without needing to change the mob griefing gamerule for all mobs Potentially fixed all issues with right clicking mobs to tame them or put them in jars, etc Fixed a major issue where the random spawn system and insanity mode spawning system would slow down mob spawning in all other non-overworld dimensions despite being overworld-limited Enhanced all staff designs, especially the ethereal staff Added a new parameter for the /arphex command that allows you to forcibly despawn any arphex entity (/arphex despawn (entities to despawn)) Majorly smoothened out all of the Tormentor’s animations with easing Added a new special ~1 in 30 rare spider goliath variant - blue metallic tarantula (highly requested variant!) - large variant and comes with two special advantages: strength (like the goliath birdeater variant, but not resistance as well), and a special bonus when tamed: you get night vision when riding it Spider Recluses are now darker variants more frequently Spider Funnel funnels are now a block instead of an entity, replacing grass blocks and turning into grass after being triggered (or on their own sometimes). Now overworld-limited You can now make spider jump and spider flat mobs “sit” - they have animations when doing so. No longer fully reliant on spider jars to prevent them from following you Increased event spawns, and fixed issue with sapphire variant spawning being overridden Fixed broken temporospatial transmitter recipe, now it is actually obtainable legit! Abyss Ascendant ranged damage buffed Majorly improved the animations of the beetle bulwark Centipede stalkers no longer spawn in the end dimension Added recommendation to splash message, encouraging users not to use Optifine with ArPhEx (breaks armour and tormentor rendering) Modified the demon aspect enchantment to work independently of the abyssal blade or abyss ascendant - can now spawn in loot tables potentially Completed Visionary Spear design, added right click ability effect (still not fully functional whatsoever, it will have time manipulation powers) Improved Crab Larvae growth mechanics, now slow as intended Significantly boosted crab constrictor spawns (30% more approximately) Added a hard limit on how close the spider moth can (naturally) spawn to a player Fixed an issue where the spider moth would sometimes create a lightning strike, even when it wasn’t allowed to stay spawned Nerfed scorpion striker latching ability Halved spider flat biome-specific spawnrate Nerfed Spider Funnel health to 60 Tormentor’s laser attack now turns a different shade of red when stationary, instead of white Increased ant arsonist hitbox to 0.5x All miniboss shard items are now immune to fire/lava Added tectonic tunneler pickaxe to ultra-tier dungeon loot, an alternative for those who don’t want to enable overworld structures Many more small bugfixes
4.5.1discord (special discord event included)
Added rare shiny mob variant searching challenge for members of the ArPhEx discord server to celebrate 1K members there (details available on the server - discord.gg/arphex - first people to find them get extra special roles) Added additional mechanism to forcibly limit bane blossom growth Improved abyss ascendant activation sequence Spider moth will no longer spawn larvaes by killing players. It has to kill another mob type now to spawn a spider moth larvae
4.5.1c
- Fixed potential issues with excessive mob spawning in bright areas
- Fixed some spider recluses being unable to deal damage in their attacks
- Hornet Harbinger giant health reduced from 90 to 45
- Changed vitality viewfinder recipe to require a regular golden apple instead of enchanted, but still requires a lodestone
B version: Spider Recluse mobs now limited to vanilla biomes, and halved in spawnrate B version: Improved boss summonig altar reliability Fixed issue with Tormentor rendering high in the sky during the day (it should only do so at night during full moon cycles) Added additional option to the /arphex command to set tormentor rotation (good for taking images of it) Added default model for the visionary spear, but still WIP Dragonly Dreadnought is now crawling-exclusive (crawling canopy), unless you use insanity mode Fixed a despawning issue with moth moontracker mobs In addition to the major recent 4.5 update:
4.5 - MAJOR BALANCING UPDATE. Although I enjoy having arphex as a very brutal mod, many of these changes intend to maximise fairness so that a wider range of players can enjoy the mod. Updated to all supported MC versions
Brown recluse spider mob added! This one only spawns in caves, but it can spawn in any vanilla biome (very widespread). Weak and easy to kill or repel (they run away from players if set on fire), but their bites give temporary necrosis effects, making them dangerous in combination with other mobs. Three texture variants, and continuous size variation from around cave spider to spider goliath size. These fill out caves much more than before. Their special ability is to produce “cave webs” and actually hang in the middle of them like real spiders. When they get an attack target, they’ll leave their web to attack. Added terrifying spider hallucinations that appear when underground (variable sizes, fast speed, two model variants). Major Spider Moth nerfs to ensure it is manageable in the early-game during thunderstorms, and easier than the Scorpioid Bloodluster. It no longer has a variable hitbox size, and can no longer squeeze through 1x1 spaces. This larger hitbox will make it much easier to attack from range. However, with teleporter minions, it can still get through walls towards you. Max health reduced to 300, and attack damage reduced to 13. Should more consistently have weakness when first encountered. Major Tormentor defense nerf means that you can now deal up to 10 damage to it per hit (or up to 50 still with Tormented Wrath attacks). If your weapon deals 100+ damage after armour, it will deal the full 10 damage in a single hit. Additionally, weaker attacks will now deal more damage than before, too. It is now very linear, i.e. 10 damage deals 1hp, 30 damage for 3hp, 50 for 5hp, 100 for 10hp. Additionally, I have reduced its default immunity frames even further to 1 second (20 ticks). Plus, it can no longer lifesteal when below 50hp. Drastically improved Crab Larvae mechanics. Crab Constrictor now only drops one crab larvae, and does so upon death. It no longer needs to be tamed, mirroring the mechanics of the termite tunneler queen dropping a tamed termite king. The crab will slowly grow bigger and stronger over time. It can reach a significant size, but still not as large as the original crab constrictor. It gets stronger over time as it grows and its max health increases. Crab jar retired, but left in the mod for now so that players won’t lose their pets. Crouch+right click with empty hand to toggle crab following mode, or if not crouching, it shows you the pet’s health All ArPhEx ground mobs should now swim faster Added spider hallucination entity, similar to the scorpioid chasers but for the overworld Nerfed Centipede Evictor attack reach Bosses summoned via summoning altars should no longer despawn upon killing a player Major improvements to many material item descriptions, adding their drop/loot sources to avert confusion (EMI/JEI loot no longer needed!) Significantly improved scorpion striker model, now with clear set of front legs Centipede Evictor now has a 5 second wait before spawning after you kill the larvae, and sends a warning message to nearby players Nerfed black widow bow damage, less than a power 5 bow now Mantle of vitality recipe no longer requires a lodestone or enchanted golden apple. Now it is 4 regular golden apples, 4 necrotic fangs, and a mangled spider flesh block Nerfed Solifuge Skulker attack damage from 16 to 10 Spider Larvae facegrab damage speed nerfed by 3X Massively nerfed the crawling fog’s “breathless” effect Significantly buffed Vitality Armour damage reductions and durability Tormented bosses now freeze in place for 2 seconds when attacked, making it easier to land combos on them Added an additional desaturation shader during the Tormentor’s spider rain tormenting ability Added a config option to disable tormentor’s particles for less powerful PCs Added a config option to disable tormentor’s shader effects Added new rosy maple moth, 1 in 20-ish texture variant of the moth moontracker Increased global weight of the random spawn system from 80 to 100. This will scale with existing configurations for the system, so you may want to turn the system down slightly if you wish to cancel out the boost Reduced Mantis Mutilator attack range and added a forced damage cancellation if its target is above it to prevent it from hitting through ceilings Spider Moth Larvae attacks are now all sourced, and weakened (slower) Spider Moth now has a chance to turn from its aggressive variant into its stalking variant if it hasn’t been attacked for a while When a wasp nemesis kills a spider Goliath, it turns the Goliath into another wasp nemesis - now this doesn’t just spawn a full new nemesis, but it starts off as a baby instead and slowly grows to full size (weaker and doesn’t fire projectiles as baby) Added new “despawn immunity” potion effect. If the spider moth, scorpioid bloodluster, or draconic voidlasher have it, they will not despawn as a result of killing a player. They obtain this effect when summoned from a summoning altar. Due to popular request, ant arsonist workers now drop burning glands (but not if tamed) When you have a full moon directly overhead, you can now see the tormentor drifting in front of it, if not already active - truly ominous Centipede Evictor’s tiny minions will now despawn upon hitting you, less OP Nerfed attack range of ant arsonist workers Bloodworms are now crawling-exclusive (especially due to not being arthropods) Torment cycle should no longer work on full attack targets Buffed the Spider Reaper. It now has a chance to spawn cobwebs around the locations of any targets it attacks. Moth Teleporter ghost entities now disappear if there’s no longer a spider moth nearby, and deal less damage Modified sealed scarab descriptions to clarify how the probabilities work Added message informing players that they shouldn’t attack the TORMENTOR unless they’re ready to face its explosive wrath, triggered upon its first natural spawn Untamed ant arsonist workers and alates should now be able to naturally despawn Reduced spider larvae + tiny variant attack reach Reduced Tormented Spider Moth flight speed and damage Crawling dimension spawners now break in one hit, rather than being a 1 in 20 chance per hit Soldier ants now regen health automatically Doubled moth moontracker spwanrates - these are important for finding the antennas for the arthropod antenna as early on as possible Increased locust hitbox size Many more bugfixes
Fixed issue with Tormentor rendering high in the sky during the day (it should only do so at night during full moon cycles) Added additional option to the /arphex command to set tormentor rotation (good for taking images of it) Added default model for the visionary spear, but still WIP Dragonly Dreadnought is now crawling-exclusive (crawling canopy), unless you use insanity mode Fixed a despawning issue with moth moontracker mobs In addition to the major 4.5 update released yesterday:
4.5 - MAJOR BALANCING UPDATE. Although I enjoy having arphex as a very brutal mod, many of these changes intend to maximise fairness so that a wider range of players can enjoy the mod. Updated to all supported MC versions
Brown recluse spider mob added! This one only spawns in caves, but it can spawn in any vanilla biome (very widespread). Weak and easy to kill or repel (they run away from players if set on fire), but their bites give temporary necrosis effects, making them dangerous in combination with other mobs. Three texture variants, and continuous size variation from around cave spider to spider goliath size. These fill out caves much more than before. Their special ability is to produce “cave webs” and actually hang in the middle of them like real spiders. When they get an attack target, they’ll leave their web to attack. Added terrifying spider hallucinations that appear when underground (variable sizes, fast speed, two model variants). Major Spider Moth nerfs to ensure it is manageable in the early-game during thunderstorms, and easier than the Scorpioid Bloodluster. It no longer has a variable hitbox size, and can no longer squeeze through 1x1 spaces. This larger hitbox will make it much easier to attack from range. However, with teleporter minions, it can still get through walls towards you. Max health reduced to 300, and attack damage reduced to 13. Should more consistently have weakness when first encountered. Major Tormentor defense nerf means that you can now deal up to 10 damage to it per hit (or up to 50 still with Tormented Wrath attacks). If your weapon deals 100+ damage after armour, it will deal the full 10 damage in a single hit. Additionally, weaker attacks will now deal more damage than before, too. It is now very linear, i.e. 10 damage deals 1hp, 30 damage for 3hp, 50 for 5hp, 100 for 10hp. Additionally, I have reduced its default immunity frames even further to 1 second (20 ticks). Plus, it can no longer lifesteal when below 50hp. Drastically improved Crab Larvae mechanics. Crab Constrictor now only drops one crab larvae, and does so upon death. It no longer needs to be tamed, mirroring the mechanics of the termite tunneler queen dropping a tamed termite king. The crab will slowly grow bigger and stronger over time. It can reach a significant size, but still not as large as the original crab constrictor. It gets stronger over time as it grows and its max health increases. Crab jar retired, but left in the mod for now so that players won’t lose their pets. Crouch+right click with empty hand to toggle crab following mode, or if not crouching, it shows you the pet’s health All ArPhEx ground mobs should now swim faster Added spider hallucination entity, similar to the scorpioid chasers but for the overworld Nerfed Centipede Evictor attack reach Bosses summoned via summoning altars should no longer despawn upon killing a player Major improvements to many material item descriptions, adding their drop/loot sources to avert confusion (EMI/JEI loot no longer needed!) Significantly improved scorpion striker model, now with clear set of front legs Centipede Evictor now has a 5 second wait before spawning after you kill the larvae, and sends a warning message to nearby players Nerfed black widow bow damage, less than a power 5 bow now Mantle of vitality recipe no longer requires a lodestone or enchanted golden apple. Now it is 4 regular golden apples, 4 necrotic fangs, and a mangled spider flesh block Nerfed Solifuge Skulker attack damage from 16 to 10 Spider Larvae facegrab damage speed nerfed by 3X Massively nerfed the crawling fog’s “breathless” effect Significantly buffed Vitality Armour damage reductions and durability Tormented bosses now freeze in place for 2 seconds when attacked, making it easier to land combos on them Added an additional desaturation shader during the Tormentor’s spider rain tormenting ability Added a config option to disable tormentor’s particles for less powerful PCs Added a config option to disable tormentor’s shader effects Added new rosy maple moth, 1 in 20-ish texture variant of the moth moontracker Increased global weight of the random spawn system from 80 to 100. This will scale with existing configurations for the system, so you may want to turn the system down slightly if you wish to cancel out the boost Reduced Mantis Mutilator attack range and added a forced damage cancellation if its target is above it to prevent it from hitting through ceilings Spider Moth Larvae attacks are now all sourced, and weakened (slower) Spider Moth now has a chance to turn from its aggressive variant into its stalking variant if it hasn’t been attacked for a while When a wasp nemesis kills a spider Goliath, it turns the Goliath into another wasp nemesis - now this doesn’t just spawn a full new nemesis, but it starts off as a baby instead and slowly grows to full size (weaker and doesn’t fire projectiles as baby) Added new “despawn immunity” potion effect. If the spider moth, scorpioid bloodluster, or draconic voidlasher have it, they will not despawn as a result of killing a player. They obtain this effect when summoned from a summoning altar. Due to popular request, ant arsonist workers now drop burning glands (but not if tamed) When you have a full moon directly overhead, you can now see the tormentor drifting in front of it, if not already active - truly ominous Centipede Evictor’s tiny minions will now despawn upon hitting you, less OP Nerfed attack range of ant arsonist workers Bloodworms are now crawling-exclusive (especially due to not being arthropods) Torment cycle should no longer work on full attack targets Buffed the Spider Reaper. It now has a chance to spawn cobwebs around the locations of any targets it attacks. Moth Teleporter ghost entities now disappear if there’s no longer a spider moth nearby, and deal less damage Modified sealed scarab descriptions to clarify how the probabilities work Added message informing players that they shouldn’t attack the TORMENTOR unless they’re ready to face its explosive wrath, triggered upon its first natural spawn Untamed ant arsonist workers and alates should now be able to naturally despawn Reduced spider larvae + tiny variant attack reach Reduced Tormented Spider Moth flight speed and damage Crawling dimension spawners now break in one hit, rather than being a 1 in 20 chance per hit Soldier ants now regen health automatically Doubled moth moontracker spwanrates - these are important for finding the antennas for the arthropod antenna as early on as possible Increased locust hitbox size Many more bugfixes
4.5 - MAJOR BALANCING UPDATE. Although I enjoy having arphex as a very brutal mod, many of these changes intend to maximise fairness so that a wider range of players can enjoy the mod. Updated to all supported MC versions
- Brown recluse spider mob added! This one only spawns in caves, but it can spawn in any vanilla biome (very widespread). Weak and easy to kill or repel (they run away from players if set on fire), but their bites give temporary necrosis effects, making them dangerous in combination with other mobs. Three texture variants, and continuous size variation from around cave spider to spider goliath size. These fill out caves much more than before. Their special ability is to produce “cave webs” and actually hang in the middle of them like real spiders. When they get an attack target, they’ll leave their web to attack.
- Added terrifying spider hallucinations that appear when underground (variable sizes, fast speed, two model variants).
- Major Spider Moth nerfs to ensure it is manageable in the early-game during thunderstorms, and easier than the Scorpioid Bloodluster. It no longer has a variable hitbox size, and can no longer squeeze through 1x1 spaces. This larger hitbox will make it much easier to attack from range. However, with teleporter minions, it can still get through walls towards you. Max health reduced to 300, and attack damage reduced to 13. Should more consistently have weakness when first encountered.
- Major Tormentor defense nerf means that you can now deal up to 10 damage to it per hit (or up to 50 still with Tormented Wrath attacks). If your weapon deals 100+ damage after armour, it will deal the full 10 damage in a single hit. Additionally, weaker attacks will now deal more damage than before, too. It is now very linear, i.e. 10 damage deals 1hp, 30 damage for 3hp, 50 for 5hp, 100 for 10hp. Additionally, I have reduced its default immunity frames even further to 1 second (20 ticks). Plus, it can no longer lifesteal when below 50hp.
- Drastically improved Crab Larvae mechanics. Crab Constrictor now only drops one crab larvae, and does so upon death. It no longer needs to be tamed, mirroring the mechanics of the termite tunneler queen dropping a tamed termite king. The crab will slowly grow bigger and stronger over time. It can reach a significant size, but still not as large as the original crab constrictor. It gets stronger over time as it grows and its max health increases. Crab jar retired, but left in the mod for now so that players won’t lose their pets. Crouch+right click with empty hand to toggle crab following mode, or if not crouching, it shows you the pet’s health
- All ArPhEx ground mobs should now swim faster
- Added spider hallucination entity, similar to the scorpioid chasers but for the overworld
- Nerfed Centipede Evictor attack reach
- Bosses summoned via summoning altars should no longer despawn upon killing a player
- Major improvements to many material item descriptions, adding their drop/loot sources to avert confusion (EMI/JEI loot no longer needed!)
- Significantly improved scorpion striker model, now with clear set of front legs
- Centipede Evictor now has a 5 second wait before spawning after you kill the larvae, and sends a warning message to nearby players
- Nerfed black widow bow damage, less than a power 5 bow now
- Mantle of vitality recipe no longer requires a lodestone or enchanted golden apple. Now it is 4 regular golden apples, 4 necrotic fangs, and a mangled spider flesh block
- Nerfed Solifuge Skulker attack damage from 16 to 10
- Spider Larvae facegrab damage speed nerfed by 3X
- Massively nerfed the crawling fog’s “breathless” effect
- Significantly buffed Vitality Armour damage reductions and durability
- Tormented bosses now freeze in place for 2 seconds when attacked, making it easier to land combos on them
- Added an additional desaturation shader during the Tormentor’s spider rain tormenting ability
- Added a config option to disable tormentor’s particles for less powerful PCs
- Added a config option to disable tormentor’s shader effects
- Added new rosy maple moth, 1 in 20-ish texture variant of the moth moontracker
- Increased global weight of the random spawn system from 80 to 100. This will scale with existing configurations for the system, so you may want to turn the system down slightly if you wish to cancel out the boost
- Reduced Mantis Mutilator attack range and added a forced damage cancellation if its target is above it to prevent it from hitting through ceilings
- Spider Moth Larvae attacks are now all sourced, and weakened (slower)
- Spider Moth now has a chance to turn from its aggressive variant into its stalking variant if it hasn’t been attacked for a while
- When a wasp nemesis kills a spider Goliath, it turns the Goliath into another wasp nemesis - now this doesn’t just spawn a full new nemesis, but it starts off as a baby instead and slowly grows to full size (weaker and doesn’t fire projectiles as baby)
- Added new “despawn immunity” potion effect. If the spider moth, scorpioid bloodluster, or draconic voidlasher have it, they will not despawn as a result of killing a player. They obtain this effect when summoned from a summoning altar.
- Due to popular request, ant arsonist workers now drop burning glands (but not if tamed)
- When you have a full moon directly overhead, you can now see the tormentor drifting in front of it, if not already active - truly ominous
- Centipede Evictor’s tiny minions will now despawn upon hitting you, less OP
- Nerfed attack range of ant arsonist workers
- Bloodworms are now crawling-exclusive (especially due to not being arthropods)
- Torment cycle should no longer work on full attack targets
- Buffed the Spider Reaper. It now has a chance to spawn cobwebs around the locations of any targets it attacks.
- Moth Teleporter ghost entities now disappear if there’s no longer a spider moth nearby, and deal less damage
- Modified sealed scarab descriptions to clarify how the probabilities work
- Added message informing players that they shouldn’t attack the TORMENTOR unless they’re ready to face its explosive wrath, triggered upon its first natural spawn
- Untamed ant arsonist workers and plates should now be able to naturally despawn
- Reduced spider larvae + tiny variant attack reach
- Reduced Tormented Spider Moth flight speed and damage
- Crawling dimension spawners now break in one hit, rather than being a 1 in 20 chance per hit
- Soldier ants now regen health automatically
- Doubled moth moontracker spwanrates - these are important for finding the antennas for the arthropod antenna as early on as possible
- Increased locust hitbox size
- Many more bugfixes
4.4.9
Added two new crazy config options. One called “INSANITY MODE” that spawns far more arphex mobs than usual through the random system, including even crawling mobs and non-overworld bosses in the overworld! And another called “friendly mode” that attempts to make all arphex mobs passive (they won’t follow you to attack, and won’t be able to attack you in the usual way). Insanity mode is perfect for simulating an extreme frequency of arthropod encounters (especially spiders), like in Bizzle’s recent videos! The Tormentor doesn’t spawn easily in insanity mode, however - still requires manually summoning it, or beating the bosses before it can naturally spawn. Decreased rate of ranged attacks from spider moth larvae Increased default biome-specific spawnrates config from 1 in 8 to 1 in 5 (5 value).
4.4.8
- Fixed issue of randomly getting an achievement for taming a mob when attacked (was related to a small mistake in scarab seal summoning)
- Reduced default tormentor immunity frames to 1.25 seconds
- Centipede stalker no longer immune to arrows
- Renamed “Teleport Ghost” to “Moth Teleporter” for clarity
4.4.7
Improved centipede stalker design (simplified) All flamethrower damage should now be sourced from the player Added “Spawnrates are configurable, rare by default” to welcome splash message In addition to yesterday's 4.4.6 update:
Tormenting cycles improved and clarified, will now activate more reliably and bypass limitations if the Tormentor was spawned by a player. Now regularly warns players not to stand out in the open, or the torment will apply. Primary tormentor target can now be affected by torment, even if the tormentor isn’t near
4.4.6
Tormenting cycles improved and clarified, will now activate more reliably and bypass limitations if the Tormentor was spawned by a player. Now regularly warns players not to stand out in the open, or the torment will apply. Primary tormentor target can now be affected by torment, even if the tormentor isn’t near