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Licensed ARR
Published 3 years ago
Updated last year
All versions
2.0.7-1.20.1
Release
v2.0.7 - 1.20.12 years ago 316
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Changes
2.0.7 is here! With it finally comes the 1.19.2 port of the update, along with a variety of cool new features.
CHANGELOG:
+ Implemented a new alternative 'classic' variation of the Skyfields based on their implementation from before update 1.3, which can be enabled in the common config file
+ Implemented a system making the Aether's music have a shorter delay
+ Missing registries are now remapped, so updating from 1.3.4 to 2.0.7+ will no longer make you lose things (it is still recommended to reset the aether dimension however
+ Added a new advancement sound for defeating the Sun Spirit
+ Added two new flowers that spawn on the Gold Dungeon, called the Infernia and the Flareblossom
+ Switched to the finished new music track, made by Wurlette/Shimmer
+ [1.20.1] Added new sounds for the Aether: Genesis's clouds
+ [1.19.2] Added Dark Swets
+ [1.19.2] Added Trapped Skyroot Chests
* Updated to the Aether version 1.3.1
* Gummy Swets can now be crafted in the 2x2 inventory crafting grid and require 3 gel rather than 4
* Renamed Xaelia Flowers to the Xaelia Patch and retextured them
* Improved Blightshade particles
* Wisdom ring now uses emerald pallete without Deep Aether, and uses skyjade in its recipe with Deep Aether installed
* Swet ball retextures now redirect the model texture
* Refactors to a few particles
> Corrupted Vines now properly spawn in the Blight
> Fix to the Theratip texture
> Fixed the Airbound Cape texture
> Fixed Sentrite Brick Wall model issue
> Arm now swings properly when using the Solar Emblem
> Made a few blocks mineable with hoes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:khv3WzAS:aI5QJwvI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:khv3WzAS:aI5QJwvI"
}




