
Mob Tweaks
In this data pack you'll find tons of tweaks, buffs/nerfs and improved consistency in worldbuilding when it comes to mobs. There are many new mob variants/babies/jockeys, Illusioners are now in survival mode and there are even a couple of useful new items.
Tags
Creators
Details
1.1.2+mod
Compatibility
Changes

Additions:
- Copper Golems now display particles every second (not pursuing a task - 2 smoke particles | detecting/performing a task - 2 white smoke particles).
Changes:
- Updated to 1.21.9;
- Villagers now sell Copper items instead of Golden ones;
- Buffed/Nerfed Copper Golem movement speed based on their weather state (unoxidized - 0.215 | exposed - 0.2 (same as vanilla) | weathered - 0.185 | oxidized - 0.17);
- Improved the data pack description (all text from the 'pack.mcmeta' file should be displayed fully now).
Fixes:
- Fixed Villagers offering Iron items at level 1 when their profession is reset.
Known issues:
- Horse Armor doesn't display on Undead Horses.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XxFP0BZI:oz1sggfv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XxFP0BZI:oz1sggfv"
}
