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Details
Licensed Apache-2.0
Published 3 years ago
Updated 4 months ago
All versions
3.1.0+mod
Release
3.1 - The Worldgen Drop2 years ago 13.5K
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Changes
Sculk Converters:
- Converter fragments now control the maximum number of soul flames that can be used at once
- It only takes a single shard to create a converter
- Converter fragments now have a limit of 8 instead of 12
- Soul campfires can now be used instead of soul flames
- Reinforced deepslate now only costs 4 soul flames
Enchantment Addition:
- Putting an item in a sculk converter will add an enchantment to it
- The level of the enchantment is determined by the number of soul flames
- Enchanting anything costs 30 xp
- Books can only be enchanted once
Deeper Dark:
- The old cave generation system has been replaced across the entire dimension with new tunnel-like caves
- The deeper dark can now be entered from any other dimension
- Entering the deeper dark can only put you in the dimension's main biome
Deeper Dark Cavern:
- New biome
- It is similar to the deeper dark's main biome, but it is a large open cavern
- Big pillars connect the ceiling to the floor
- Ancient fortresses can only spawn here now
Amethyst Mineshaft:
- Amethyst mineshafts now have less branches
- Amethyst mineshafts now only have 11 layers
- Amethyst mineshaft support pillars will be made out of cobbled deepslate when close to lava
- Amethyst mineshaft support pillars will be made out of polished basalt when in a volcanic caverns biome
- Shockwaves only spawn on the same layers as the player
Volcanic Caverns:
- Increased tuff spawning
- Updated magma block and basalt spawning
- The volcanic caverns biome is now river/ravine-like and spawns a lava river at its center
Amethyst Mines:
- Reduced calibrated sculk sensors
- Special wide caves spawn here
Deep Oasis:
- Now spawns above the new deeper dark cavern biome
- Added azalea trees
- Made vines smaller
- Special caves spawn here
Ancient Village:
- New structure
- Like an ancient city, but smaller
- Spawns in the deeper dark biome
- fills the same role as the ancient fortress did, and the deeper dark ancient cities before that
Echo shards:
- Enchanted echo shards now display the coordinates and dimension of their stored location
- Echo shards now save their location when being held and taken through a deeper dark portal
- Echo shards can no longer be enchanted by a sculk converter
- The "The Warden is preventing the portal from working." message has been replaced with a sound effect
Ancient Fortress Locator Compass:
- New item
- Functions just like the other locator compass but points to an ancient fortress
- Spawns in ancient villages
Other:
- Large structures are now more common
- Portals can be created in any other dimension
- Deeper dark biomes now have previously missing vanilla biome property tags
- New advancement
- Advancement changes
- Bug Fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nHr26oc2:KZBCFDFY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nHr26oc2:KZBCFDFY"
}

