Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 2 months ago
All versions
0.15.1
Release
Changed: Minecraft Mod 0.15.15 months ago 5,000
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Changes
- Added
unlimitedLatexSpreadconfig to server config- Allows latex cover to spread without distance restrictions.
- Remodeled the stasis chamber
- Added animation compatibility with Just Enough Guns
- Added animation compatibiltiy with Scorched Guns 2
- Added facility maintenance room
- Added
#deny_facility_placementbiome tag- Prevents facility pieces from generating in tagged biomes, such as the deep dark.
Bug Fixes
- Fixed illegal state crash related to loading non Changed structures
- Fixed registry crash related to loading non Changed structure
- Fixed null crash related to loading textures for wave vision
- Fixed cast crash when mods treat transfur models as player models
- Fixed z-fighting on stasis chamber
- Fixed lag spike when transfurring in a stasis chamber with Pehkui
- Fixed custom eye rendering on gas wolf pup
- Fixed model bug with legless models not reseting
- Fixed animation bug with Create
- Fixed player dimensions not updating when in a vent
- Fixed taur players not ejecting passengers when unequipping a saddle
- Fixed partial transfur model not animating the tail/ears
- Fixed registry crash related to loading Changed attributes too early
- Fixed fluids pushing entities twice as much as intended
- Fixed custom latex losing certain traits when relogging
- Fixed data bug with AntiXray
- Fixed stasis chambers transfurring non-
#humanoidmobs - Fixed server failing movement checks on grabbed players
- Fixed locale issue related to male-female variants
API Changes
- Transfurred player renderer now respects entity lighting
- Transfurred players now respect the entity
getFlyingSpeed() - Made some registry functions public for addon mods
- Partial latex layer now supports dynamic textures
- Added
canElytraGlide()andcanCreativeFly()functions toTransfurVariantInstance - Made spring simulators extensible, deferred simulator creation until requested by animator
- Replaced custom latex exclusive modification in stasis chamber with
ModifiableEntityAPI
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pqfVJxqj:kfjCmoVZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pqfVJxqj:kfjCmoVZ"
}

