Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 months ago
All versions
0.13.1
Release
v0.13.12 years ago 10.1K
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client and server
Changes
CHANGES
- Added dichrome eye customization
- Added player size customization
- Added advanced color picker BPI screen
- Added fennec fox
- Added partial DL wolf
- Try wearing a DL mask while a partial wolf
- Added latex human
- Added green lizard
- Added gas mask
- Added vertical drag to tail animation
- Added double item in hand renderer (squogs and bee)
- Added quadrupedal armor (boots and leggings for centaurs)
- Remodeled squid dogs, bee, light latex knight, knight fusion, raccoon, siren, mermaid shark, deer, yuin, centaur, and otter
- Syringes and oranges only place while crouching
- Removed extra hands ability, replaced with just switch hands ability
- Selected ability now saves
- Added advancement for killing one of each latex
- Latex containers can now fall (and break)
- Added I-frames for just TF'd latexes (30 ticks)
- Improved note, clipboard, and CD editing
- Added /progresstransfur command, for map creation
- Added compatibility with not enough animations
- Added compatibility with supplementaries (moonlight)
- Adjusted swim speeds for aquatics, adjusted how speed responds to friction
- Land variants have better friction on ice
- Aquatic variants don't sink in water
- Gave feline variants a jump boost, slightly reduced health
- Lab doors now open for many humanoids
- Added cape layer for latexes
- Adjusted some facility pieces
BUG FIXES
- DLs no longer drip from their mask
- Fixed first person dripping
- Fixed particles spawning while the game is paused
- Variants that scare mobs won't be targeted in the first place
- Scare-able entities now require line of sight
- Fixed physics based animations jittering
- Fixed BPI desync when exiting BPI menu
API CHANGES
- Fixed bug with KeepConsciousEvent
- Added FirstPersonLayer interface
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pqfVJxqj:tCodJCRj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pqfVJxqj:tCodJCRj"
}

