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Details
1.0.6
Compatibility
Required content
Changes
Forgot to upload 1.0.5 oops-
1.0.6 Changelog:
Made the new armors trimmable Removed some unused textures Changed a few texture names Changed the Neonica lasers to use modified Guardian laser sounds Reduced the volume of several custom sounds Changed Fairies to use Allay sounds Slightly changed color of Bravery potions so they aren't identical to Strength potions Added Corrundum Caves biome to Prismacon to allow for different sky color and music while underground Added custom music for all new dimensions (Made by https://www.youtube.com/@SocialTag) Fixed Laser Helmet Controller being bugged and not shooting
See the full OST here! https://www.youtube.com/playlist?list=PLE_1nwtKWo2EJQigA9LGInzkqQIiO2cXo
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zQLaDBiH:lTANFKBn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zQLaDBiH:lTANFKBn"
}

