
Dependencies
Requires Optifine or Fabric + Continuity, with ETF and EMF
Adds Emissive Textures to:
- All armor (player, horse, wolf, nautilus)
- Any metal or mineral items (diamonds, ingots, held armours etc)
- Any metal or mineral blocks (Including ores, blocks, cut copper blocks etc)
- Tools & Weapons
- Other items
- Other blocks
- Mobs (some full body, some just eyes, some none at all)
- Miscellaneous items and textures
FULL EMISSIVE IS COMPATIBLE WITH FRESH ANIMATIONS!!
Video Showcase:
Full categorised list
Spoiler
Blocks
- Rails: activator rail, detector rail, powered rail, and regular rail
- Amethyst set: amethyst block, budding amethyst, amethyst cluster, and small/medium/large amethyst buds
- Ores and raw/mineral blocks: coal, copper, diamond, emerald, gold, iron, lapis, redstone, nether gold, nether quartz, ancient debris, netherite block, and raw copper/gold/iron blocks
- Copper block family: copper, exposed copper, weathered copper, and oxidized copper variants for blocks, cut copper, chiseled copper, bars, bulbs, chains, doors, grates, lanterns, trapdoors, and lightning rods
- Iron block family: iron block, iron bars, iron chain, iron door, and iron trapdoor
- Quartz and prismarine sets: chiseled quartz, quartz block, quartz bricks, quartz pillar, prismarine, prismarine bricks, and dark prismarine
- Resin set: resin block, resin bricks, chiseled resin bricks, and resin clump
- Coral sets: brain, bubble, fire, horn, and tube coral, including blocks, coral, fans, and dead variants
- Redstone set: comparator, repeater, redstone dust, redstone lamp, redstone torch, redstone ore, daylight detector, observer, target, and lightning rod
- Command blocks: command block, chain command block, and repeating command block
- Utility/workstation blocks: brewing stand, furnace, blast furnace, smoker, crafter, hopper, cauldron, anvil, piston, and sticky piston
- Light-emitting blocks: beacon, glowstone, glow item frame, glow lichen, jack oā lantern, lantern, soul lantern, sea lantern, torch, soul torch, copper torch, copper lantern, end rod, froglights, copper bulbs, campfire, soul campfire, shroomlight, magma
- End and sculk/deep dark blocks: crying obsidian, end portal frame, reinforced deepslate, sculk shrieker, calibrated sculk sensor, and respawn anchor
- Trial chamber blocks: spawner, trial spawner, and vault
- Bee/honey blocks: beehive, bee nest, honey block, and honeycomb block
- Creaking heart variants
- Suspicious blocks: suspicious gravel and suspicious sand
- Other blocks: cave vines, coal block, enchanting table, gilded blackstone, golden dandelion, heavy core, sea pickle, slime block, and spawner
Items
- Animated items: all clock frames, compass frames, and recovery compass frames
- Tool and weapon sets: wooden, stone, copper, iron, golden, diamond, and netherite tools/weapons, including axes, hoes, pickaxes, shovels, swords, spears, and spear-in-hand textures
- Bow and crossbow variants: bow, bow pulling states, crossbow standby, crossbow pulling states, crossbow arrow, and crossbow firework
- Armor sets: chainmail, copper, iron, golden, diamond, netherite, leather, leather overlays, turtle helmet/scute, and wolf armor/overlay
- Mount and mob armor: copper, iron, golden, diamond, netherite, and leather horse armor; copper, iron, golden, diamond, and netherite nautilus armor
- Copper and iron utility items: chains, doors, lanterns, ingots, nuggets, and copper golem-related items
- Gems, metals, and materials: amethyst shard, armadillo scute, blaze powder, blaze rod, breeze rod, charcoal, coal, diamond, emerald, echo shard, ender eye, ender pearl, flint, ghast tear, glowstone dust, glow ink sac, gold ingot, gold nugget, heart of the sea, lapis lazuli, magma cream, nautilus shell, netherite ingot, netherite scrap, nether star, prismarine crystals, prismarine shard, quartz, raw copper, raw gold, raw iron, redstone, resin brick, resin clump, slime ball, spider eye, and turtle scute
- Buckets: bucket, water bucket, lava bucket, milk bucket, powder snow bucket, and fish/tadpole/axolotl/sulfur cube buckets
- Food, bottles, and potions: beetroot soup, mushroom stew, rabbit stew, suspicious stew, honey bottle, dragon breath, experience bottle, ominous bottle, potion, splash potion, lingering potion, and potion overlay
- Light/soul/fire items: campfire, soul campfire, lantern, soul lantern, fire charge, flint and steel, glow berries, glow item frame, and glistering melon slice
- Projectiles and combat items: arrow, spectral arrow, tipped arrow, wind charge, trident, mace, trial key, ominous trial key, and totem of undying
- Minecarts: minecart, chest minecart, command block minecart, furnace minecart, hopper minecart, and TNT minecart
- Utility items: brewing stand, brush, cauldron, comparator, fishing rod, shears, spyglass, spyglass model, hopper, and enchanted book
- Elytra: normal and broken elytra
- Music discs: all emissive music discs
- Armor trim smithing templates: bolt, coast, dune, eye, flow, host, raiser, rib, sentry, shaper, silence, snout, spire, tide, vex, ward, wayfinder, wild, and netherite upgrade
- Spawn eggs: all emissive spawn eggs
- Other items: disc fragment 5, poisonous potato, repeater, firefly bush and water bucket
Entities
- Animal and mob textures: armadillo, axolotl, bat, bee, blaze, breeze, frog, ghast, guardian, hoglin/zoglin, iron golem, nautilus/zombie nautilus, piglin/zombified piglin, slime/magma cube, glow squid, tadpole, turtle, wolf, drowned, sulfur cube and endermite
- Boss/end entities: ender dragon, end crystal, end portal, and end gateway beam
- Entity effects and parts: beacon beam, cat collar, creeper armor, enchanting table book, experience orb, fishing hook, phantom eyes, guardian beam, vex charging, and trident/riptide
- Conduit parts: base, cage, eyes, wind, vertical wind, and break particle
- Copper golem variants: normal, exposed, weathered, oxidized, and eye variants
- Equipment entity textures: horse armor, humanoid armor, humanoid baby armor, humanoid leggings, nautilus armor, elytra wings, and wolf armor
- Projectiles: trident, arrow, spectral arrow, tipped arrow, and wind charge
Reccomendations
Emissive textures work best with Shaders! For better PC's I recommend using Super Duper Vanilla, and ensuring correct lighting settings are enabled. Mellow shaders also work really well for the lower end, really highlighting the emissive textures!
All gallery pictures are taken with Super Duper Vanilla, Fresh Animations and Punchy.
Full Emissive does not use any Fresh Animations assets.


