
Sculk Horde
The Sculk Horde unleashes an ultimate end-game challenge that will push you to your limits. Once triggered, the ancient Sculk Horde awakens from its slumber, hungering for the assimilation of all life forms in your world. Are you prepared?
Tags
Creators
Details
1.20.1-0.10.5
Compatibility
Required content
Changes

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Version [1.20.1-0.10.5]
General Changelog
- Added Ambient SFX System
- Added ability for Diseased Kelp to eat items cursors can eat.
- Changed Diseased Kelp spawn rates to be significantly lower.
- Fixed Mite SFX not being 3D.
- Fixed Ravager SFX not being 3D.
- Fixed Stinger hit detection.
- Fixed wither and ender dragons being able to destroy nodes.
- Fixed infested endstone not being dragon immune
Experimental Mode Changes
- Removed old config for sculk sheep.
- Updated assets for Sculk Guardian.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tBbdvEJc:YTE9lu8n"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tBbdvEJc:YTE9lu8n"
}
