
Sculk Horde
The Sculk Horde unleashes an ultimate end-game challenge that will push you to your limits. Once triggered, the ancient Sculk Horde awakens from its slumber, hungering for the assimilation of all life forms in your world. Are you prepared?
Tags
Creators
Details
1.20.1-0.9.23
Compatibility
Required content
Changes

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Version [1.20.1-0.9.23]
General Changes
- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.
Experimental Mode Changes
- Added new sculk zombie textures, model, & animations.
- Added new sculk spitter textures, model, & animations.
- Added new sculk creeper textures, model, & animations.
- Added new sculk hatcher textures, model, & animations.
- Added new sculk ravager textures, model, sounds, & animations.
- Added new sculk vindicator textures, model, & animations.
- Added new sculk witch textures, model, & animations.
- Added new sculk spore spewer textures & model.
- Added new sculk phantom textures & model.
- Added new sculk enderman textures & model.
- Added new sculk mite sounds.
- Added ability for all combat mobs to attack the horde by default. This is configurable.
- Added statistic for how much mass has been returned to the horde via units despawning.
- Changed witches to now turn invisible after taking any damage while too close to an enemy.
- Changed sculk hatchers to now yeet mites at their enemies.
- Changed sculk hatchers to have increased health.
- Changed acid projectiles to do damage if they cannot apply the corroded effect.
- Changed bee nest to have a 1 minute cooldown for infecting land.
- Changed coin of contribution to use UUID's instead of usernames.
- Changed infested logs to be directional.
- Changed spawn rates of flora.
- Fixed sculk mass blocks and compost breaking blocks.
- Fixed structures breaking blocks they are not supposed to.
- Fixed purification speed and infectation speed multipliers being 0.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tBbdvEJc:hXZR0Pev"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tBbdvEJc:hXZR0Pev"
}
