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Licensed LGPL-3.0-only
Published 5 years ago
Updated last month
All versions
2.2.0-a-1.20.1
Alpha
2.2.0-a - 1.20.1 forge/fabric2 years ago 64.7K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Forge
Supported environments
Client-side
Server-side
Client and server
Changes
Highlights:
- API version increased 2.1.0 -> 3.0.0
- Cloud/Beacon rendering
- This broke previous Iris compatability, please be patient while waiting for Iris to update.
- Add partial Replay mod support
- In order for LODs to appear the replay must be unpaused and the LOD database must be in the designated Replay multiplayer folder.
- Improved world gen speed (thanks Cortex)
- Fixed and Improved Cave culling
- This should offer a slight FPS improvement over the previous version
- Fix crashing due to playing the game too long or switching dimensions too fast
- Fix black glacier/ocean block rendering
- A bunch of other bugfixes
Full Changelog
Additions:
- Generic Rendering
- beacon rendering
- cloud rendering
- API support
- Sodium 0.6 support
- Config for ignored blocks
- MC 1.21.1 support
- Alex's Caves config warning message
Changes:
- API event parameters are cloned between listeners to reduce the chance of cross-listener contamination
- Increase default fog start distance
- Remove near fog starting distance limitation
- Improved World gen speed
- Thanks Cortex for finding the problem!
- Reduced CPU use when flying over already generated LODs
Bug Fixes:
- Fix Replay mod not showing LODs
- This does require putting LODs in a replay specific multiplayer folder
- Fix Starlight causing LODs to appear black
- This required disabling a previous optimization used when pulling lighting for pre-generated chunks. However this optimization can be manually re-enabled via the config for use in worlds that have never had Starlight installed.
- Fix vertical LOD face lighting when next to water
- Add missing "IP Only" multiplayer tooltip
- Fix infinitely creating lightmap textures until the game crashes
- Fix world gen not skipping already complete stages for pre-generated chunks
- Attempt to fix lag spikes when right clicking blocks
- Fix incorrect fog rendering on some machines
- Fix a multithreading warning in ClientBlockStateColorCache
- Fix LODs flashing twice when changing config values
- Reduce LOD holes on the border between detail levels
- Fix incorrect block positions being fed into biome color code (Builderb0y)
- Fix rapidly changing dimensions causing the game to crash
- Fix cave culling causing holes in the ocean or on the border of unloaded LODs
- Fix cave culling regression that prevented culling on detail levels 1 and higher
- Fix massive direct memory use/leak when uploading LODs
- Fix frustum culling breaking when the screen is skewed (IE nausea or nether portals)
- Fix DhApiChunk setDataPoints() failing for null or empty lists
Breaking Changes:
- Mark Iris 1.7.4 and below as incompatible
- This is due to the API changes related to the generic (cloud/beaon) renderer and incorrect naming of several API position objects
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uCdwusMi:HH9YLh1q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uCdwusMi:HH9YLh1q"
}

