Compatibility
Minecraft: Java Edition
Platforms
Links
Tags
Creators
Details

Latest News (July 22, 2026) - FPP TAB Bridge is now available for Velocity networks, featuring full compatibility with TAB-style network displays! This update brings a centralized bridge plugin that connects Fake Player Plugin bot data across your network with stable identities, consistent skins, and shared placeholders.
This plugin is the result of hundreds of hours of development and is made possible thanks to players like you. If you would like to show a token of your appreciation for my work and help support the continued development of FPP TAB Bridge, consider supporting the project.


FPP TAB Bridge is a bridge plugin for Velocity networks that connects Fake Player Plugin bot data to TAB-style network displays. It reads bot information directly from MySQL and keeps fake players synced across your network with stable identities, consistent skins, shared bot counts, and combined player count placeholders.
📥 Installation & Setup Guide
FPP TAB Bridge is designed for Velocity networks. Once you have downloaded the plugin, place the file into your proxy's plugins folder and ensure your MySQL database details are properly configured.
Required Plugins:
✨ Features
-
Syncs Fake Player Plugin bot data from MySQL.
-
Bridges fake players into Velocity/TAB environments.
-
Keeps bot identities stable across servers.
-
Supports synced bot skins using stored texture/signature data.
-
Adds custom placeholders for total bots and combined player counts.
-
Designed for multi-server networks to help TAB and related display systems reflect fake players more accurately.
✅ Built For
-
Velocity multi-server networks.
-
Centralizing fake player data across backend servers.
-
Cleaner, more consistent TAB and network display management.
🐛 How to Report Issues
Please use the Discord server or GitHub repository to report bugs, glitches, or issues. When submitting a report, ensure you include your Velocity version, list of active proxy plugins, and any relevant console logs to help us resolve the problem quickly.
Note: The performance and display synchronization may vary depending on your specific Velocity setup, proxy version, and database response times.





