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Creators
Details
1.4.0
Compatibility
Changes
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Thanks for the million downloads!
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Complete internal rewrite. The mod is now structured in a more modular and maintainable way.
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Fixed all alignment issues, so the tooltip components now correctly adapt to the tooltipโs proportions when elements are moved, removed, or disabled.
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Fixed scrolling misalignment and now the text is properly clipped while scrolling (instead of whole lines disappearing).
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The entire code base has been optimized, reducing computational power.
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Added a new style:
vignette(2 variants: "circular" and "circular_hole"). -
Added
/tooltipoverhaul reloadcommand to reloadcustom_frames.jsonfiles without restarting the game. -
Added an in-game config screen. On Fabric, ModMenu is required to open it, but itโs not required to run the mod.
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Added 7 new effects:
magic_orbs,echo,speed_lines,galaxy,nebula,spiral,white_dust. -
Added 12 new frames:
draconic_fire_frame.png,medieval_crossroads_frame.png,plasma_lamp_frame.png,neon_fire_frame.png,garden_frame.png,construction_punk_frame.png,cavemen_frame.png,nuclear_alarm_frame.png,gummy_bear_frame.png,greek_temple_frame.png,pure_alchemy_frame.png,skyland_frame.png. -
Added 2 new divider line types:
staticandlinear(divider type is now configurable). -
Added a config option to change the default position of the main tooltip.
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Added a new icon background type:
glow(dynamic, it matches the inner frame color). -
Added config options to change padding and background color for empty tooltips (normal tooltips without an item stack).
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Added a config option to change the divider lineโs top and bottom padding.
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Added a config option to change the preview panel (second panel) size.
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Added a config option to change the main panel position.
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Added a config option to enable tooltip drop shadow.
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Added a config option to change the preview model from a couple options: armor_stand or player_skin.
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Added a config option to enable whether the skin of the preview player skin model should be the local player skin or a dummy skin.
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Effects can now be set globally via config.
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Effects can now be chained together.
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The preview panel now automatically repositions itself when there isnโt enough space to the left (configurable).
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Preview panel renderers now auto-scale to the panel bounds and always adapt to the preview panel size.
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rippleseffect now spawns ripples continuously. Their lifetime scales with the tooltip size. -
Enhanced the color approximator algorithm when using the "auto_" inner frame color predicate
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The color approximator algorithm now computes colors per frame instead of the whole frame file
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Now config entries that no longer exist are automatically purged
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Enhanced the line wrapper feature.
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Fixed a case where the line wrapping utility would double indent certain wrapped lines.
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Fixed the preview panel renderer rotation anchor point not correctly positioned.
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Fixed tooltip position issues when moving the cursor, including size miscalculations with the equipment comparison feature.
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Fixed overlay textures not scaling correctly when the padding is modified.
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Fixed background color parsing, now uses hex strings (e.g.
"#FFFFFF") instead of numeric values (e.g.-684233). -
Fixed GL state error log spam after unbinding the equipment comparison keybind.
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Fixed inner frame colors not updating correctly based on the hovered stack information.
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Fixed non-working
colorItemRatingentry incustom_frames.json. -
Fixed โstack bleedingโ on Forge where raw tooltips inherited the hovered stack info.
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Fixed
starseffect anchoring to the screen instead of the tooltip position. -
Fixed incoherent speed of the cinders in the
cindereffect. -
Fixed divider line color not adapting correctly to the inner frame
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Fixed a case where the title of some items was vertically misaligned
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Changed
guns_and_wires.pngoverlay name toguns_and_wires_frame.png -
Removed:
titlePositionX,titlePositionY,ratingPositionX,ratingPositionY,tooltipDescriptionPositionX,tooltipDescriptionY(not needed for the common use-case. Ask me if you need them back). -
Removed:
secondPanelRendererSize(preview renderers now scale to the preview panel. Ask me if you need this entry back). -
Temporarily disabled
iconSizeconfig option (will be re-added in a future version).
- IN UPCOMING UPDATES:
- Visual rework of the tooltips
- New config entry to apply custom frames to specific rarities
- Weapon/Tool comparison
- Templates for custom_frames.json files, in order to predefine styles and reduce redundancy
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vRFcG5n6:La5rVqcu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vRFcG5n6:La5rVqcu"
}

