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Licensed GPL-3.0-only
Published last year
Updated 2 months ago
All versions
1.5.0
Release
[FORGE] Tooltip Overhaul 1.5.0-1.20.12 months ago 28.3K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platform
Forge
Supported environments
Client-side
Changes
- Reworked the in-game config screen
- Added a visual editor for the Tooltip Overhaul's custom_frames.json file (open it from the config screen), where you can also see a live tooltip preview that reacts as you type
- Config entries are now grouped in categories inside the TOML file, and existing values are migrated automatically
- Tweaked a bit the default color palettes, to make them more visually appeal
- Now the global color palettes can be changed without needing to restart the game
- Added 3 new effects:
fireflies,bubblesandcrystals - Added tooltip appear/disappear hover animations, with 11 options: fade, pop, rise, unfold, zoom, slide, swing, emerge, squash, card and shake
- Added weapon/tool compare to the existing equipment compare functionality
- Added two config options to choose the tooltip corner style separately for the inner frame (
default,rounded,bevel,inner,cut,thick,bracket,block,notch,weld,gem) and the outer background border (default,square,rounded,notch) - Added Bedrock-like tooltip centering. When the tooltip fits on neither side of the cursor, it is centered horizontally and placed above/below the cursor instead of covering the hovered item
- Added a
rarityoption to custom_frames.json entries (a string or list of strings) to apply a frame to every item of the given rarity, including rarities added by other mods. More specific entries take precedence, in the following sequence -> item > tag > namespace > rarity - Added a
CUSTOM_RARITY_PALETTE_COLORSconfig entry, and is now the default palette for non-vanilla rarities (previously using the legendary palette), added along with a matchingcustom_raritygradientType option for custom_frames.json - Added a config option to append the name of the mod that adds the hovered item as the last tooltip line, in both survival and creative (previously only visible on creative mode)
- Added some micro-optimizations to some caching functions
- Fixed the thirst droplet icons (along with other icons) from the mod Tough As Nails not showing in tooltips
- Fixed FTB Quests tooltips rendering in the stackless style, now the hovered reward item is properly detected
- Fixed the icon flipping 180 degrees once the
rotate/rotate_zoomappear animation ends - Fixed a crash when a malformed color is set in any config entry, now it falls back to white and logs a warning instead
- Fixed the mod ItemZoom not working with tooltipoverhaul present
- Fixed tooltips extending off screen in Packed Up UIs
- Fixed shields being compared against the equipped leggings when holding the compare key
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vRFcG5n6:Xh3ghDtY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vRFcG5n6:Xh3ghDtY"
}

