Compatibility
Minecraft: Java Edition
26.2
26.1.2
1.21.11
1.21.4–1.21.8
Platforms
Supported environments
Dedicated servers only
Tags
Creators
Details
World Reset
Reset the server world without closing the server, using command, timer or custom predicate. The timer can be stopped using /worldreset stop or a stop predicate.
Make world spawn be set near a specific biome or structure, fine-tune player state resets, and change world pool size.
Integrates with Fabric Permissions API (used by LuckPerms, PlayerRoles), and Predicate API for custom predicates.
Commands and permissions
| Command | Permission | Description |
|---|---|---|
| /worldreset reset [seed] | worldreset.reset | Immediately resets the world (optional seed, "random" supported) |
| /worldreset reload | worldreset.reload | Reloads configuration |
| /worldreset timer <duration> | worldreset.timer | Sets the reset timer (e.g. "5m", "300s") |
| /worldreset stop | worldreset.stop | Stops the timer |
| /worldreset seed <seed> | worldreset.seed | Sets the seed (supports "random") |
| /worldreset spawn none | worldreset.spawn | Disables spawn near |
| /worldreset spawn structure <id> | worldreset.spawn | Spawns near a structure (e.g. "minecraft:stronghold") |
| /worldreset spawn biome <id> | worldreset.spawn | Spawns near a biome (e.g. "minecraft:plains") |
| /worldreset spawn offset <blocks> | worldreset.spawn | Block offset from the target location |
| /worldreset spawn require_surface <bool> | worldreset.spawn | Requires a surface block for spawning |
| /worldreset triggers list [stop|reset] | worldreset.triggers | Lists triggers (default: both) |
| /worldreset triggers clear [stop|reset] | worldreset.triggers | Clears triggers (default: both) |
| /worldreset triggers remove <stop|reset> <index> | worldreset.triggers | Removes a trigger by index |
| /worldreset triggers add <stop|reset> portal <block> [origin_dimension] [require_all_players] | worldreset.triggers | Adds a portal enter trigger (origin_dimension: e.g. minecraft:overworld) |
| /worldreset triggers add <stop|reset> death <entity> | worldreset.triggers | Adds an entity death trigger |
| /worldreset triggers add <stop|reset> advancement <id> [require_all_players] | worldreset.triggers | Adds an advancement trigger |
| /reset [seed] | worldreset.reset | Alias for /worldreset reset |
/wr is an alias for /worldreset. All permissions default to operator level 2.
Durations support seconds (15/15s), minutes (3m), hours (2h), days (7d), and combinations (1h30m).
Configuration
{
// Don't touch!
"config_version": 8,
// Number of worlds kept preloaded for instant resets, if 0 players need to be teleported to worldreset:lobby
"pool_size": 1,
// Chunk radius to preload per world (number, or percentage of view distance e.g. "50%")
"preload_distance": "4",
// Spoofs custom worldreset:dimension id to show vanilla minecraft:dimension id
// This is useful for compatibility with shaders which rely on vanilla dimensions ids
// If enabled players are teleported to worldreset:lobby to avoid chunks bleeding into eachother
// If disabled players are immediately teleported to next pooled world which is slightly faster
"spoof_dimension": true,
// Enable timer countdown sounds
"countdown_sounds": true,
// Enable restart chat message
"restart_message": true,
// Triggers that stop the countdown timer early
"stop_triggers": [
{
"type": "worldreset:portal_enter",
"block": "minecraft:end_portal",
"origin_dimension": "minecraft:the_end",
"require_all_players": false
},
{
"type": "worldreset:advancement",
"advancement": "minecraft:nether/uneasy_alliance",
"require_all_players": false
}
],
// Triggers that immediately reset the world
"reset_triggers": [
{
"type": "worldreset:entity_death",
"entity": "minecraft:player",
"filter": {
"type": "entity",
"value": {
"type_specific": {
"type": "player",
"gamemode": ["survival"]
}
}
}
}
],
// Supports long, string, or "random" seed
"seed": "random",
// Configure spawn location
"spawn_near": {
// Type of spawn: "none", "structure", or "biome"
"type": "none",
// Target structure or biome (e.g. "minecraft:stronghold", "minecraft:plains")
"target": "",
// Block offset from the target location
"offset": 0,
// Whether to require a surface block for spawning
"require_surface": false
},
// Reset player state on world reset
"reset_on_load": {
// Remove all potion effects
"effects": false,
// Reset health, air supply, fire, and velocity
"health": false,
// Reset food level and saturation
"hunger": false,
// Reset all game statistics
"statistics": false,
// Reset all advancements
"advancements": false,
// Reset XP levels, points, and score
"experience": false,
// Clear inventory and ender chest contents
"inventory": false,
// Reset recipe knowledge
"recipes": false,
// Reset player attributes (health boost, speed, etc.)
"attributes": false,
// Gamemode applied to each player after reset (overrides hardcore spectator lock); "none" to skip
"gamemode": "survival",
// Set time of day in game ticks (0-24000, -1 to disable)
"time_of_day": -1,
// Reset weather to clear
"clear_weather": false
}
}
Trigger types (used in both stop_triggers and reset_triggers):
worldreset:portal_enter- triggers when a player enters a portal blockblock: the portal block identifier (e.g.minecraft:end_portal)origin_dimension: optional, the dimension the player must be in (e.g.minecraft:overworldfor stronghold portal,minecraft:the_endfor exit portal)require_all_players: if true, all players must enter; if false, any player (default: false)filter: optional Predicate API predicate for player-level matching
worldreset:entity_death- triggers when an entity diesentity: the entity type identifier (e.g.minecraft:ender_dragon)filter: optional Predicate API predicate for entity-level matching
worldreset:advancement- triggers when a player earns an advancementadvancement: the advancement identifier (e.g.minecraft:end/kill_dragon)require_all_players: if true, all players must earn it; if false, any player (default: false)filter: optional Predicate API predicate for player-level matching
Example with a filter (only counts survival players entering the end portal):
{
"type": "worldreset:portal_enter",
"block": "minecraft:end_portal",
"require_all_players": true,
"filter": {
"type": "entity",
"value": {
"condition": "minecraft:entity_properties",
"predicate": { "gamemode": "survival" }
}
}
}
Credits
- The World Resets every 5 Minutes, Can we beat it? [inspiration]
- WorldReset (Bukkit plugin) [inspiration]


