Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
All versions
1.21.4-1.2.5-fabric
Release
Vivecraft 1.21.4-1.2.5-fabriclast year 38K
Compatibility
Minecraft: Java Edition
1.21.4
Platforms
Fabric
Quilt
Supported environments
Client-side
Server-side
Client and server
Changes
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:GdTUTu77"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:GdTUTu77"
}

