Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed GPL-3.0-or-later
Published last year

This modpack overhauls fundamental aspects of the game such as the enchantments, health system, mobs, trades, crafting and other things to make the gameplay more immersive and much more harder. Weak and useless features from mods included in this modpack gain a new purpose such as the armorsets. This modpack also has exclusive entites, enchants, and items that has not been seen anywhere else...
There are also random events in the game such as Gun Incursions, Wilted Encounters, Sculk Invasions, and Ghoul Huntings as well as other events at night....
Warnings
- It's still in Beta, so expect bugs
- Contains mild gore and flashing images
- Sculk entites might seep into the overworld when staying in the otherside for too long
Technical Requirements
- Minimum 4GB of RAM to run, 2GB of RAM if the server is hosted on a phone with at least 4GB
- Less than 4GB of RAM if the device is less than 3 years old or if it's a Windows PC
Credits
- Thanks to spinningfish-cv6zj for making version 0.0.0
- Thanks to Kaupenjoe and Blockbench for armor/block templates
- Thanks to Spacecat97and Lupin for helping me with config difficulties
- Thanks to Blue Phs, Arsenic, Vomiter, Rad, amo, EricBatista, Liopyu, EyesEyes, KonSola5
- Thanks to the Geckojs Github, Kubejs and MoreJS Wiki
- Thanks to other Discord users (the usernames could be found in the Kubejs Files)
- Most new Items take color palletes from mods in the modpack, the items are listed as their Mod ID
- Thanks to Batlychee and Newbula for testing 0.0.5.5
- Thank You Rlcraft, Raspberry Flavored, Minecraft PS1 and Eve Online
External Mods And Resource Packs
Resource Packs + Data Packs:
- Foggier Fog
- Oreganized Spartan
- Vintage Status Effects
- Enchanced Visuals Pixelated
- Alexs Caves Titles
- Biome Makeover Makeover
- Dynamic Surroundings Soundpack
- Authentic Shadows
- Hiscythes 3D Mace
- Lost Cities Modern Tweaks
Curseforge Mods: [Some mods are used taken from Curseforge as the Modrinth versions are not as up to date]
- Lost Cities Biomes
- Kubejs Curios
- Kubejs Delight
- Property Modifier
- Mob Compack
- Alex's Caves Trimmed
- Potioncore Reborn
- Offhand Combat
- Chest Bubbles Revived
- Functional Armor Trim
- Just Enough Guns
- Framework
- Curios Quark Oddities Backpack
- Scaling Health
- TACT
- Quark Delight
- Spelunkers Charm II
- White Enderman
- Dynamic Lights
- Property Modifier
- Alex's Delight
Major Additions And Changes
- Tough as nails + First aid
- Custom Mobs and Effects
- Spartan Weaponry + Custom Spartan Weaponry Items
- Early game, recipes, and some modded loot-tables rework
- Legal ways to break bedrock and accessing the Nether Roof
- Golden Osmosis Port from Reskillable (Only used in Awakening Enchant)
- Major changes to previously useless items (BiomesOPlenty's Spider Eggs)
- Texture and name changes to some effects and items, mostly to help with compatibility
- Has the Otherside (Deeper Darker) with Sculk Horde Mobs
- RPG elements from health + power scaling systems, trim bonuses and more then 10 armor sets with custom abilities and hidden armor sets
- 89 Custom armor sets/item bonuses
- Some Status effects, such as Alex's Mobs Exsanguination and Fear will appear more in game
- Changes Sculk Smite and other enchants to effect more entities
- Massive buffs to Wandering Trader and Witch Quest (Biome Makeover) offers and rewards
- Exp Storage (Spelunkery's Nephrite) and right-clicking an Enchanting Table with a bottle
- Warpscrolls (Loadstone Compass + Dimensional Carver), Worldmap (Map Atlases), Death Scroll (One of the Vinery Wines), Zoom (Spyglass Curios) and other popular modpack tropes that are reworked with a more immersive coat of paint
- More interesting Worldgen with Alex's Mods, Spelunkery, Oreganized, Geophilic, BiomesOPlenty, Immersive Weathering, and other mods
- Dimensional Invasions (Sculk Horde), Gun Incursions (JEG), Wilted Assaults (The Root Of Fear), and other random events that might keep you up at night
- Villagers are nerfed, and Villages generate 7000 blocks away from spawn
- Vanilla shield, bow, crossbow, and stone tools are removed while torches and candles are post Nether
- Normal Mending is consumed upon use, and Mending II is needed if you want permanent Mending
- Addition of multiple mini bosses (Luminous Beasts) and harder bosses (Cataclysm)
- Zombies and Skeleton buffs and variants (Luminous Beasts and Nether)~~~~
Future Content
- Full Flesh/Nether Armor
- Curios Awakening +2 Health for each
- Enchanted essense for making custom curios
- Void/Error based nether/end weapons and armor
- Villager Armor replacing standard Tough As Nails armor
- Game discs + Detour or any surreal mod
- Custom Entities for the Wilted Heart + The Null Land Entities
- Custom Spartan Weaponry Weapons for Warden, Neodymium, etc
- Better textures and more reworks to make the modpack more interconnected
- Custom structures with cool and exotic loot
- Faded Oak Woodset and saplings
- Advancement Rework (Not doing Questbooks sorry!)
- Armor sets for Luminous Nether + Monsters entities
- Villager Armor replacing standard Tough as Nails armors (inspired by Legendary Survival Overhaul)
- Curios Model rendering for all items in the Curios Slot
- Wither retextures
- Major rework to the creative tab as the Crimson Flesh is not original to this modpack, IE it's from Luminous Nether
- Magic protection and protection overhaul
- Stinky Wine as a real Vinery Mod Wine
- Catacalysm-ish Eye Pearls for some structures
- Descriptions of items using JEI to prevent online wiki usage
- More lore and lorebooks surrounding the post-Apocalypse landscape and the story behind this world, and it's history and archeotechnology
- 2D textures for all 3D items
- Candle Helmet pickaxe damage bonus
- Revival Shield/Item when crouch clicking gives revival for 5 mins, created from warm fossils and other archeoligical stuff
- Wilted Petrogryph
Known Issues [Epilepsy Warning]
- Don't Look at yourself when using a beholder, THE SCREEN WILL FLASH
- Alex's Caves magnetism not working on players because of first aid
- Some armor set bonuses don't work for some reason
- The Curios Tooltip for Armorsets refuses to become green
- Ticking entity crashes from armor set bonuses
- Some armor set bonuses don't work
- Crashes from opening the debug pie menu (rarely)
- Bullet Protection is broken and does not scale (I-IV)
- Some recipes might be missing
- Armor Set Bonuses for Chainmail, Ignis Ingot, Aincent Diving, Cursium, Faded Oak, Scarlet Neo, Primordial, and Electrum might not work.
- 5 Second 2500ms Stuttering on old computers


