Tags
Creators
Details
0.8.1
Compatibility
Required content
Changes
0.8.1
- Fixed a crash when placing or breaking blocks with no shape, such as light blocks
0.8
v0.8 comes with a couple new particle effects, some fixes and tweaks, and a new feature for resourcepacks
New Particles / Changes
Block Particle Overrides
- New Chain Links override (applies to vanilla chain and #c:chains block tag by default)
- New Sugar Cane override (applies to bamboo, mangrove roots, and sugar cane by default)
- Adjusted the texture of the Snowflake override to be more like the one seen in v0.4, now also behaves more like other 'dust' particles in the mod
- Dirt Path blocks now use the Grass Blade particle override
Entity Particles
- New Lighting Strike particles, sparks and arcs will fly out from where a lightning strike hits for a short amount of time
Item Interactions
- New Honey Collection particles, will spawn when harvesting honey bottles from a bee next or hive. Also replaces vanilla honey drip particles that appear underneath bee nests or hives
Fluid Ambient
- Added a configurable list of blocks that can emit underwater bubble stream particles, it is no longer hardcoded to seagrass
- Underwater bubble stream particles no longer get stuck on the underside of blocks, instead they will pop when hitting the bottom of a block
General
- Adjusted the particle spawning logic for blocks with smaller hitbox sizes. Should result in better looking particles when placing / breaking small blocks such as buttons or snow layers
- Vanilla Firefly particles no longer get stuck on the top or bottom of blocks
- Added an option to disable fixes to Firefly particles. This includes fireflies dying in air (been in this mod since v0.7), and fireflies getting stuck on blocks
- Egg and snowball projectile particles now have outward velocity like they did around Minecraft 1.12
Bugfixes
- Fixed the 'particle z-fighting fix' not working properly with some particle overrides
- Fixed lava bubble pop textures having a really high resolution
Resourcepack Features
Added a way for resourcepacks to provide alternative particle palettes for blocks. These are located under assets/<block namespace>/textures/eg_particle_interactions/particle_palettes/<block id>.png and can be any size.
The mod will attempt to use these palette textures for dynamically coloured particles, otherwise it will fallback to the block model's particle texture.
As a result of this, the colours for grass black particles on grass blocks are no longer hardcoded to the grass_block_top texture. Dirt paths, grass blocks, bamboo, and sugar cane have builtin palettes
Other
- Switched to a stonecutter + arch loom build setup, shouldn't cause any issues but please report them if you spot any!
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| eg_particle_interactions-v0.8.1-fabric-mc1.21.8-sources.jar | Unknown | 320.89 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xFCYuAs8:R0RLR8UN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xFCYuAs8:R0RLR8UN"
}



