Tags
Creators
Details
All versions
0.3
Beta
[NF] v0.3 for mc 1.21.32 years ago 141
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.2–1.21.3
Platform
NeoForge
Supported environments
Client-side
Required content
Any compatible version
Changes
Version 0.3 includes a few features including:
- 1.21.3 support
- Smoke and fire particles are emitted when lighting a block with a fire charge
- Grass blade particles have been added and apply to grass blocks, grass, tall grass, and hay bales by default
- Block Particle Overrides now apply when sprinting on or breaking a block. (previously only applied when placing or breaking blocks)
- Sparks when crafting an item in an anvil (this is disabled by default as it will be improved in a future update)
- Better mod compatibility, there should hopefully be less crashes and incompatibilities with other mods
Changes:
- The
Blocksconfig tab has been renamed toBlock Particle Overridesto better describe what it does- Block lists are now collapsed by default. To expand them, click the arrow on the left
- Block Particle Overrides have been refactored to hopefully allow custom overrides to be added by other mods in the future
- To disable block placement or breaking particles, you must now set the
Max particles when block placed / brokenoption to 0 instead of using an on/off toggle
- The
Block Ambientconfig tab has been renamed toBlock Interactions / Ambient - Config for underwater bubble particles has been moved to the
Block Interactions / Ambienttab
Bug fixes
- Block placement particles now show up where the block was actually placed, not where the player clicked (for example when bridging with scaffolding) #10
- Underwater bubble particles now always show even if the block shouldn't spawn normal placement or breaking particles #9
- Blocks such as nether portals, candle cakes, potted flower pots, etc now once again have particles when breaking them #7
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xFCYuAs8:pnluA6yh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xFCYuAs8:pnluA6yh"
}

