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Creators
Details
0.6
Compatibility
Required content
Changes
Particle Interactions v0.6
This update includes a couple of new particle effects and a lot of bug fixes.
! IMPORTANT ! : If you are updating from an older version, you may have to reset the config for some of the new features to work properly!
General / QOL Changes
- Separated the performance settings into two groups
- Added render distance settings for particles added by this mod
- Hovering over lists in the config menu shows the resource location of the block/fluid in a tooltip
- Block tags can now be entered into block lists in the config menu by prefixing them with a
#. Note that these will only autocomplete correctly when in a world, and the exact blocks they contain can change when different mods or datapacks are installed
New Particles
Block Particle Overrides
- Added a new Flower Petal override (applies to cave, weeping, and twisted vines and most vanilla and modded flowers by default)
Block Interactions
- Added block rustling particles, these are particles that can spawn when walking, jumping, or sprinting through certain blocks. By default, this applies to most natural vegetation and crop blocks
Block Ambient
- Furnaces now emit amber and spark particles instead of the vanilla flame particles when smelting. This can be toggled in the config menu
- Blast furnaces emit spark and ember particles when smelting
- Smokers now emit large smoke particles when smelting
Entity Particles
- Added a dust effect when interacting with item frames and glow item frames
Fluid Ambient
- Lava now has a bubble popping effect that can appear randomly
- Bubble streams can now spawn randomly underwater (currently only spawns from seagrass blocks, better config is planned for this future)
Block Particle Override Changes
- The Grass Blade particle effect should now apply to all vanilla and modded crops. It now also applies to vines by default
Graphical Changes
- All particles added by this mod that are coloured based on the block texture (grass blades, flower petals, etc) now pick a random pixel from the texture. This also respects the biome tint for that block if it has one
Fixes
- Leaf, grass blade, and similar particles should no longer get stuck midair or on the underside of blocks
- The dirt particles when placing or breaking grass blocks no longer fly off in random and unnatural directions
- The dirt particles when mining a grass block are now the correct size
- Redstone interaction particles can now be disabled
- Ember particles no longer get stuck on ceilings
- Fixed an incompatibility with Figura
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xFCYuAs8:w3fPiQmo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xFCYuAs8:w3fPiQmo"
}

