Tags
Creators
Details
forge-1.20.1-3.2.1-beta
Compatibility
Changes
Add skin dynamic light handler support (1.16-1.21)
Add advanced skin the skin paint data support (1.16-1.21)
Add armourer block texture model setting (1.16-1.21)
Add mannequin entity texture model setting (1.16-1.21)
Add block bench translucent texture and render order support (1.16-1.21)
Add skinnable block and hologram projector block idle animation support (1.16-1.21)
Add gravity support for mannequin entity (1.16-1.21)
Fix skin outline rendering issue (1.16-1.21)
Fix translucent texture rendering issue (1.16-1.21)
Fix mannequin entity skin texture rendering issue (1.16-1.21)
Fix fullscreen window background color render issue (1.16-1.21)
Fix skin cube can't load nbt in the create schematic printer (1.16-1.21)
Fix skinning table block recipe issue (1.16-1.21)
Fix skin file options missing issue (1.16-1.21)
Fix crash when traveler's backpack (fabric) mod install (1.16-1.21)
Fix block skin item rendering issue (1.16-1.21)
Fix mesh skin translucent rendering issue (1.16-1.21)
Fix basic skin item transform rendering issue (1.16-1.21)
Fix skin translucent rendering issue (1.16-1.21)
Fix KubeJS mod compatible issue (1.16-1.18)
Fix zombie block log spam in the client side (1.16-1.21)
Fix epic fight animation shader conflict issue (1.20)
Fix crash when fabric permission system active (1.16-1.21)
Fix crash when get skin descriptor from null item stack (1.16-1.21)
Fix wrong skin id when the skin load failure (1.16-1.21)
NOTE: 1.16.5 requires java 16 now.
NOTE: The texture skin made through armourer requires AW 3.0.0 above version now.
NOTE: We have a Wiki (Chinese) now, special thanks provider YifangVoxel (艺方像素).
NOTE: We supported dynamic lights mods:
SodiumDynamicLights: 1.16-1.21 (forge), 1.20-1.21 (fabric)
LambDynamicLights: 1.16-1.21 (fabric)
RyoamicLights: 1.16-1.21 (fabric/forge)
Optifine: 1.16-1.21 (fabric/forge)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:y4JF3gXL:pUCjWtj0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:y4JF3gXL:pUCjWtj0"
}

