I wanted to create a vanilla Minecraft texture that isn't trying to be a more realistic version of vanilla Minecraft, opting instead for a more stylistic approach
Tavern comparison photo
Wall comparison photo
Enchantment table comparison photo
Lush caves as of Alpha 1.18
A mine shaft as of Alpha 1.18
An updated look at survival mode as of 1.26.5
Another updated look at survival as of 1.26.5
Most of the flowers as of 1.26.5
Different angle of the previous image
Ancient city with the "Complementary Reimagined" shader enabled
Lush caves with the "Complementary Reimagined" shader enabled
Pale forest with the "Complementary Reimagined" shader enabled
Taiga with the "Complementary Reimagined" shader enabled
Flower forest with the "Complementary Reimagined" shader enabled
Dripstone Cave with the "Complementary Reimagined" shader enabled
Spider Spawner with the "Complementary Reimagined" shader enabled
Mine shaft with the "Complementary Reimagined" shader enabled
Amethyst cache with the "Complementary Reimagined" shader enabled
Desert Village with the "Complementary Reimagined" shader enabled
The portal room with complementary unbound shaders.