v1.21.5
Lite Version:
The lite version is only for the version specified in the name. This will work only in that version. This is to prevent the pack size from being too big from overlays.
Changelog:
- This will now only work in 1.21.5
- Changing the changelog format for new versions
- Bump pack version -> 1.21.5
- Version naming change -> v(Major).(Minor).(Patch)
- Pack icon change
- Pack description change
- Removed everything to do with dirt background changes (previously dirt bg -> packed ice)
- Rewrote all core shaders removing the old overwritten ones
- Removed color.propreties from optifine / mcpatcher folders in favor of core shaders
- Updated shield model from Small Held Items
- Removed old redundant directories of armor, now in the entity/equipment folder (also for trims)
- Fixed entity glint -> armor glint
- Changed blue fire to be normal low fire
- Made essential mod GUIs transparent using core shaders
- Removed GG totem pop particle
- Removed pre 1.20.2 gui textures
- Edited blinking hearts to remove outline
- Removed old CIT items that can now be done in vanilla
- Converted the aforementioned CIT items to vanilla
- Using aforementioned format added custom textures for:
- Commonly used enchanted books
- Fire aspect, sharpness, looting enchant for swords
- Silk touch pickaxes (like tinkers construct)
- Removed tri-sword and diamond dagger
- Note: Will remove the rest of the CIT once CEM exist (or custom equipment models)
- Fixed the shield banner patterns for the new 1.21 ones
- Fixed resin armor trim for CIT armor items
- Fixed some things that showed errors in the log file
- Changed the durability bar colors
- Updated vanilla tweaks reduced sounds
- Removed template_skull and heavy_core model in favor of Consistent Held Items
- Changed shield model to be side
- Added default handheld model to override Small Held Items
- Changed handheld_mace to be the same as handheld meaning maces will be held like swords
- Embedded optimized armor trims
- Removed old CIT armor trim models
- Added support for 1.21.6 with core shaders updated
- Added Isle of Birds as a language
- Added support for Item Regex mod on most item models
- Added Slingshot CIT model when a bow is named Slingshot
- Adjusted totem model
v1.1
- Changing the changelog format for new versions
- Changed the pack icon
- Bump pack version -> 1.21.6
- Updated shield model from Small Held Items
- Fixed entity glint -> armor glint
- Changed blue fire to be normal low fire
- Made essential mod GUIs transparent using core shaders
- Removed GG totem pop particle
- Edited blinking hearts to remove outline
- Converted the CIT items to the vanilla format
- Using aforementioned format added custom textures for:
- Commonly used enchanted books
- Fire aspect, sharpness, looting enchant for swords
- Silk touch pickaxes (like tinkers construct)
- Note: Will add the rest of the CIT once CEM exist (or custom equipment models)
- Fixed the shield banner patterns for the new 1.21 ones
- Fixed resin armor trim for CIT armor items
- Fixed some things that showed errors in the log file
- Changed the durability bar colors
- Updated vanilla tweaks reduced sounds
- Changed shield model to be side
- Added default handheld model to override Small Held Items
- Changed handheld_mace to be the same as handheld meaning maces will be held like swords
- Added support for 1.21.6 with core shaders updated
- Added Isle of Birds as a language
- Added support for Item Regex mod on most item models
- Added Slingshot CIT model when a bow is named Slingshot
- Adjusted totem model
- Turn the overlay into an actual resourcepack
Changelog v1.0.1
- Added Custom CIT Enchanted Books for common max enchants
- Updated heavy core model to support 1.21.4
- Removed most emissive items in favor of a creating a new pack
Note: I'm probably gonna remake the entire pack for 1.21.5 because they removed some core shader support that I used to make it compatible with multiple versions
Inital release
Supported Versions: 1.20-1.21
Semi-Supported Versions: ~1.18+
This is an overlay for 1.17 since core shaders were changed in 1.18
- Initial 1.17 Release
Initial 1.8 Release