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In Minecraft, there is a bug where if you get an enchantment with level higher than 10, it will show the level as enchantment.level.<level>; For example, If I get an axe with efficiency 15, smite 25, and unbreaking 10, it will show as efficiency enchantment.level.15, smite enchantment.level.25 and unbreaking X.

This texture pack fixes that. WIth this texture pack, level displays (both for potion effects and enchantments) will now cap out at level 255 instead of level 10 (level 6 for potion effects).

It also has support for roman numerals (numbers like V, X, IX, III), but only until level 15. after level 15, to avoid confusion, it will switch to regular numbers (numbers like 15, 29, 69, 50). It still caps out after level 255 though.

Number Without texture pack (Enchantments) Without texture pack (Potions) With texture pack (Enchantments) With texture pack (Potions)
1 I I I I
6 VI VI VI VI
9 IX potion.potency.8 IX IX
10 X potion.potency.9 X X
11 enchantment.level.11 potion.potency.10 XI XI
14 enchantment.level.14 potion.potency.13 XIV XIV
15 enchantment.level.15 potion.potency.14 XV XV
16 enchantment.level.16 potion.potency.15 16 16
17 enchantment.level.17 potion.potency.16 17 17
25 enchantment.level.25 potion.potency.24 25 25
80 enchantment.level.80 potion.potency.79 80 80
150 enchantment.level.150 potion.potency.149 150 150
255 enchantment.level.255 potion.potency.254 255 255
256 enchantment.level.256 potion.potency.255 enchantment.level.256 256
257 enchantment.level.257 potion.potency.256 enchantment.level.257 potion.potency.256
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Sul4ur

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CC-BY-NC-ND-4.0
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