Updated all instances of double chests until animation can be fixed after an update to EMF, I tried to make it so using older versions of EMF would still work correctly but this may not function as I want
BUG FIXES!
- removed player model causing issues with armor
- removed FA Extensions chest opening animation for 1.21.6 as it is currently bugged
Updated to 1.21.6!
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Adjusted all Bottle/Potion textures and added unique textures for each level of Bad Omen from Ominious Bottles
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GUI changes including updating the hunger bar icons from meat to carrots. Added files to make this change compatible with Appleskin
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Changed Wanderer painting to "Bold & Brash" painting from Spongebob. As a bonus, if you use Vanilla Tweaks painting sprite pack, the icon for Wanderer will be updated accordingly!
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Gave armor stands a head so they better resemble players and have a little more personality :)
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Tweaks to some UIs including Inventory, Chest, Anvil and Smithing table GUIs to name a few
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Added high rarity goat texture variaton with dark fur and ivory horns
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Created 3D model for mace in hand and gave custom effect to maces with Windburst on them
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Updated coal texture to match other raw ore textures
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Added custom texture and model for furnace minecarts
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Tweaked Decorated Pot custom model
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Added a little bit of depth to the shield model
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Made arrows slightly 3D
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Fixed bug with Hanging Sign custom model being misaligned
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Fixed bug with a couple blocks not rendering properly in older versions of Minecraft (Thank you @andiluxe for your help there)
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all flowers in hands are now bundled like potted flowers
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pot held in hand is 3D
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Removed blinking animation from Firefly bush texture (not the particles)
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changes to wildflowers, reverting them back to more consistently yellow and white but with subtle hue variation
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Adjusted grass block variations including an error with one of the clover textures, removing the variations with "small grass" type details and adding an overhang to the sides of grass
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variated ores :D
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leaf litter and Vine custom hand model
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Vines are now 2.5D (gave extra depth and detail)
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lots of changes to glow lichen including a unique model for lichen on the underside of blocks
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some tweaks to bamboo to make them more interesting and varied in shape
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Removed berries from bush variants
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Tweaks to torch model
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Tweaks to UI elements to clean them up and generally bring them in line with the rest of the UI changes in Bray's World
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Added a new font to Bray's World that is similar to the vanilla font but with some minor changes (curious to get feedback on this)
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Goats have randomized goat horn shapes
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Wool blocks now connect to eachother in a sort of stitching pattern (With Continuity)
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flowering azalea leaves will connect to other nearby leaves and give them little flower buds (With Continuity)
Updated variated cows and chickens to work with 1.21.5. These were broken with the introduction of temperate, cold and warm versions of farm animals
Also some bug fixes for some little things :)
Note: As of 4/26/25 there is not a public release of Fresh Animations that is updated to work with the cow and pig's updated vanilla model. If you would still like to use Bray's World with Fresh Animations in 1.21.5+, you will need to manually disable assets/minecraft/optifine/cem/cow.jem and pig.jem or cows/pigs will look broken
*Minor tweaks to some blockstate ratios including variants of podzol.
*Fixed a sneaky little issue with mangrove stair corner pieces, brought to my attention by Schmix
NOTE: Because of some changes introduced in 1.21.5 that affect my stair model system, versions of Bray's World will no longer be maintained for Minecraft versions 1.21.4 and below unless there is a strong community interest! Will continue to maintain bug fixes for versions up to 1.21.4 as they arise.
Versions of Bray's world for 1.21.5+ should still function fine 98% for minecraft versions below 1.21.5. Stairs will definitely look wrong but that is the only known issue at this time.
*Minor tweaks to some blockstate ratios including variants of podzol.
*Fixed a sneaky little issue with mangrove stair corner pieces, brought to my attention by Schmix
NOTE: Because of some changes introduced in 1.21.5 that affect my stair model system, this will be the last content update for Minecraft versions 1.21.4 and below unless there is a strong community interest! Will continue to maintain bug fixes for versions up to 1.21.4 as they arise.
Versions of Bray's world for 1.21.5+ should still function fine 98% for minecraft versions below 1.21.5. Stairs will definitely look wrong but that is the only known issue at this time.
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Began adding eating animations for foods
- Carrots
- Golden Carrots
- Apples
- Golden Apples
- Enchanted Golden Apples
- Potatoes
- Melon Slices
- Sweet Berries
- Glow Berries
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Began adding animated textures to select items
- Cod
- Salmon
- Tropical Fish
- Eye of Ender
- Totem of Undying
- Dragon Egg
- Glow Berries
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Added Bouquet texture variants for all potted flowers
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Added variations for all flowers including the chance for them to spawn in clumps when placed
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Updated all plank textures and created unique stair textures/models for inner and outer stairs
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Continued adding support for connected textures including pale moss growing onto nearby blocks
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Added Bray's World support for new 1.21.5 foliage
- Color Variations for wildflowers
- Bush shape variation and chance for bushes to spawn with a "blueberries" texture for a touch of color
- Leaf litter overhaul, piles of leaves grow taller the more leaves you add to it
- Tweaked existing "Bray's World" cactus flower texture and spawn conditions to make room for the new Cactus flower block that spawns in vanilla Minecraft
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Added "Fresh Animations Extensions" chest model animation to chests, double chests and ender chests with some tweaks including the addition of hinges and 'plankified' texture
- Added variated textures for when Resin Clumps are placed on blocks
- Added Moss overhang for Pale Moss variants
- Added 2 Zebra variants for donkeys with a small chance of spawning naturally
- Added custom Birch biome colors with Polytone (only works with Polytone installed)
- Added variated models/textures for dirt, coarse dirt and podzol (WIP)
- Added wall model variants for Resin Brick Walls to match existing walls in pack
- Very slightly toned down the color of resin blocks to not be so vibrant
- Modified existing variated textures for iron, gold, diamond and emerald blocks and added variated textures for netherite blocks
- Added cattail variant of seagrass that works when seagrass is at sea-level of Y=62 (only works with Continuity installed)
Its time for the official 1.1 release of Bray's World!
There's lots of exciting new additions to the pack alongside a lot of general maintanence and making sure there is parity among all versions of models (fences, walls, doors, etc)
I'm very excited to finally release this version of the pack and hope you enjoy!
3D Models
- Created 3D models for the new pale oak trapdoor and door in preperation for the Winter Drop!
- Created 3D model for Composter
- Created 3D models for the Trials Chamber vaults and spawners (Regular and Ominous)
- Extended Custom wall model variations to all 25 wall blocks in the game
- Updated single chest, trapped chest, large trapped chest and ender chest models to match the model for the large regular chest
- Updated all potted plants to include the existing updated pot model to match other potted plants that had already been changed
- Fixed some trapdoor models that were causing z-fighting with neighboring blocks
- Removed bushy leaves from the pack and moved them to their own Add-On pack you can find here
- Adjusted red and brown mushroom models to maintain pixel density of their models (crimson and warped fungi will also be tackled in a subsequent update)
Texture Variations
- Created many variations for Mossy Brick!
- Added flower variations for fully grown crops with their own unique flowers
- Created a subtle copper block variation texture for all copper oxidization levels
- Created custom texture for waxed variant of copper blocks in GUI
- Created flower variations for all 2-tall flowers and poppies, dandelions and blue orchids. All other flowers will receive variations in the future.
Added Giraffe variant for llamas that has a 5% chance of spawning, including as a Trader Llama
Created new models for all variants of torches including a wall sconce when placed on the side of a block and a distinct model when held in your hand
Created 3D rails for the rail, powered rail, detector rail and activator rail
Fixed a bug where some tools/items wouldnt render properly when they had low durability
-No more missing textures for some shovels and fishing rods!
Fixed models and textures for the chiseled bookshelf variations so that they look correct
-I got lazy about this for a long time so it feels good to get it done :)
Created a handful of regular bookshelf variations
Made Sweet Berry bushes... bushier!
Experimenting with emissive model elements that will be introduced either in 1.22 or the Winter Drop later this year. Currently is applied to Diamond and Gold ores.
Made 3D models for Redstone Repeater and Comparator, using the newly made Redstone torch model
Connected Texture updates!
-All Glass and Glass Panes
-All copper variants of Chiseled Copper
-All copper variants of Copper Grates
*Fixed a bug where regular shulker boxes were rendering invisible
*Added a 3D model for goat horns
*Modified 2D sprite for all candle variants
A couple small bug fixes as well as updating the pack to Minecraft 1.21
- General bug fixes that I found while playing in survival
- Adjust the ladder model variants as the rotated rungs didn't feel right
- Adjusted 90º rotation of Iron Blocks and 1 texture variant of Gold Blocks as they were highly directional and didnt feel right when rotated 90º
- Added Glass to connected textures for seamless glass. Connected textures for tinted and colored glasses will come in next release
Added Mob Texture Variations
- Cow
Added new 3D models and adjusted 1st/3rd person, GUI/Inventory and ground models
- Bed
- Lead Knot
- Iron Bars
- Cake
Adjusted all crops models to appear "bushier" and created height variations to break up the boxy look of a field of crops
Made adjustments to some potted plants, giving some pots larger or taller pots for further variety. Tweaked pixel density of potted saplings
Added Mob Texture Variations
- Creeper
- Chicken
- Frog
Added 3D models for Items
- Raw Cod
- Cooked Cod
- Raw Salmon
- Cooked Salmon
Added Block Texture Variations
- Polished Granite
- Polished Tuff
- Fixed Polished Diorite
- Fixed Polished Andesite
Modified Fence model and changed all wooden fences to use their respective logs as posts
- Oak
- Spruce
- Birch
- Jungle
- Acacia
- Dark Oak
- Mangrove
- Cherry
- Bamboo
- Crimson
- Warped
Created Connected Texture overlays for Podzol onto surrounding blocks
Initial Release! v1.0.0 has samples of all the intended functionality but the pack is still work-in-progress :) Additions to the pack will be cataloged in changelogs moving forward!