Compatibility
Minecraft: Java Edition
1.21.8
1.21–1.21.5
1.20.6
1.20.4
1.20.1
1.19.4
1.19.2
1.18.2
1.16.5
Links
Creators
Details
Licensed GPL-3.0-or-later
Published 5 months ago
Updated 4 days ago
CrystalcraftPBR
This texture pack adds normal and specular maps according to the LabPBR 1.3 standard to the textures of the Crystalcraft Unlimited mod. This means that the textures have depth and reflections. If you are looking for emissive textures like glowing ores, feel free to try this other resource pack of mine.
Completeness
Normal maps
- Blocks: 100%
- Entities: 100%
- Items: 100%
- Armor: 100%
Specular maps
- Blocks: 5%
- Entities: 100%
- Items: 3%
- Armor: 20%
How to use
- Download this texture pack and put it in the “resourcepacks” folder.
- Install Iris (recommended) or Optifine
- Download a shader, that supports the LabPBR 1.3 standard (examples below) and put it in the “shaderpacks” folder of your Minecraft instance.
- Activate all recommended PBR options in the shader settings.
Recommended shader settings
AstraLex
- Advanced Materials > Parallax > Parallax Occlusion Mapping: ON
- Advanced Materials > Parallax > Self Shadows: ON
Bliss
- Resource Pack Support > Material Ambient Occlusion: On
- Resource Pack Support > Specular Reflections > Specular Reflections: On
- Resource Pack Support > Specular Reflections > Screen-Space Reflections: On
- Resource Pack Support > Emissive: Hardcoded + Lab Emission
- Resource Pack Support > Sub-Surface Scattering > Mode: Hardcoded + LabSSS
- Resource Pack Support > Parallax Occlusion Mapping / POM > Parallax Occlusion Mapping: On
Bloop
- PBR > LabPBR Maps: On
- PBR > Screen Space Reflections: Accurate Reflections
- PBR > PBR for Translucent Blocks: On
- PBR > Hardcoded Metals: On
- PBR > POM: On
- PBR > Advanced Settings > Pixel Pack: On
BSL
- Material > Advanced Materials: ON
Complementary
- RP Support: labPBR (RP Required)
Insanity
- Advanced Options > Material & Reflections > Material Format*: labPBR 1.3
Kappa
- Lighting > Indirect Light > Emission Mode: Hardcoded + labPBR
- Terrain > Vertex Attribute Fix: ON
- Terrain > Parallax Occlusion Mapping > Enabled: ON
- Terrain > Parallax Occlusion Mapping > Slope Normal Calculation: On
- Terrain > Reflections > Resourcepack Reflections: ON
- Terrain > Reflections > Reflection Capture: On
Lux
- Surface Settings > Material Support: On
- Surface Settings > Material Normal Config > Parallax Occlusion Mapping: On
Noble
- Terrain > POM > POM: Steep
- Terrain > POM > Layers: 128
- Terrain > POM > Shadowing: ON
photon
- Materials > Normal Mapping: ON
- Materials > Specular Mapping: ON
- Materials > Parallax Occlusion Mapping: ON
- Materials > Resource Pack Settings > Parallax Samples: 60
- Materials > Resource Pack Settings > POM Self-Shadowing: ON
Shrimple
- Materials > Normal Map: Lab-PBR
- Materials > Specular Map: Lab-PBR
- Materials > Emission: Lab-PBR
- Materials > Porosity: Lab-PBR
- Materials > SSS: Lab-PBR
- Materials > Occlusion: Lab-PBR
- Materials > Displacement > Type: POM
- Materials > Displacement > Parallax Options > POM Samples: 48
Solas
- Resourcepack PBR > RPPBR > Resourcepack PBR: On
- Resourcepack PBR > RPPBR > Parallax Occlusion Mapping*: On
- Resourcepack PBR > RPPBR > Self Shadows*: On
superDuperVanilla
- PBR > PBR mode: Lab PBR 1.3
- PBR > Slope normals: On
- PBR > Parallax occlusion settings > Parallax occlusion: On
Some parts of some textures that are based on vanilla textures are based of the SPBR resource pack.