- Fixed Item Specific Animations getting stuck
- Fixed Item Specific Animations playing when not holding - their item
- Fixed Item Specific Animations playing when the main hand plays one too
- Removed Falling Animations
- Cleaned up Code
- Fixed Weighting of Limbs
- Added Bow Shooting Animation
- Fixed Sleeping Detection
- Added Blocking Animation
- Removed Springs of 3rd Person Player
- Made Player stop looking around while swinging
- Delayed Falling Animation
- Fixed Swinging Animation
- Added Pickaxe Animations
- Added Basic Swinging
- Added Silly Falling (triggered by removing block below you with a 20 block distance to the ground)
- Improved Turning Animation
- Changed Internal Code Structure
- Added Sleep Animation Prototype
- Fixed Cape Bugs
- Added Boat Riding
- Reworked Turning Animation with help from @Mrblueyeti
- Fixed Spring Bugs
- Added First Person Climbing
- Added 2 Variations of Falling (not yet separated)
- Added Crawling Animation 3rd person
- Added Crawling Animation 1st person
- Added Climbing Animation 3rd person
- Added Turning Animation
- Tweaked Swimming Animation
- Added second Idle Animation
- Tweaked Turning Pose to include the body
- Fixed inconsistencies in the legs between walking animations and idle standing
- Fixed right leg being moved back by a bit
- Removed some older bits of code which still contained stuff of the old spring system
- Disabled idle pose when in air
- Added a small step for the back leg when entering the idle stance
- Added a small step to the back leg when entering sneaking stance
- Fixed foward / backwards movement not being adjusted by the framerate in the Spring Animation
- Added in water pose
- Added submerged in water pose
- Added Walking Animation in Water
- purged item animations from code
- removed generic swinging animation
- Fixes to frame_time / DeltaTime
- Added Springs back
- Made Player Rotation glide
- Fixed Sneaking pushing Player downward
- Made disabled item animations use Sine Interpolation instead of Springs.
- made both hands disappear when holding something
- made arms close in more when walking
- fixed jumping parameter
- reduced arm swaying
- changed sneaking animation slightly
- synced 1st person swimming with 3rd person swimming
- set physics delta time to regular delta time
- capped 1st person arm falling effect
- fixed 1st person swimming animation being weird over water