Compatibility
Minecraft: Java Edition
1.20.1
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Creators
Details
Licensed LGPL-3.0-or-later
Published 2 weeks ago
Updated 3 weeks ago
Euphonium: Sound Blaster Pro Edition
A resourcepack that transforms Euphonium’s ambient sounds into authentic MS-DOS Sound Blaster experiences.
🔉 Why This Exists
Modern audio is too clean! This pack downgrades Euphonium’s sounds to 8-bit, 22.05 kHz with analog imperfections, mimicking the gritty, warm noise of a 1992 Sound Blaster Pro. Perfect for retro-styled modpacks or DOS gaming nostalgia.
🎛️ Technical Deep Dive
22.05 kHz Sample Rate
- Matches the Sound Blaster Pro’s hardware limit for games (half the 44.1 kHz CD standard).
- Reduces high-frequency aliasing, just like the original DAC’s analog low-pass filter.
8-Bit Depth + TPDF Dithering
- The SB Pro used 8-bit DACs for digital audio (e.g., VOC files).
- Dithering:
TPDF
(Triangular Probability Density Function) with Shibata noise shaping mimics the card’s analog noise floor, avoiding "digital grit" while preserving dynamics.
Brown Noise Layer
- Adds a subtle
-50dB
brown noise hiss to emulate:- The SB Pro’s analog output stage.
- CRT monitor interference (iconic for DOS gaming).
Low-Pass Filter @ 7500 Hz
- Replicates the Sound Blaster’s physical output filter, which rolled off frequencies above ~7.5 kHz.
Overdrive + Gain Reduction
- Overdrive 2: Light distortion from the SB Pro’s op-amp circuits.
- Gain -1: Prevents clipping after dithering/noise injection.
📼 Authenticity Notes
- Tested against recordings from Duke Nukem 3D (SB Pro) and DOSBox-Staging’s SB emulation.
- The chain (
sox
effects + noise shaping) mirrors how games like Doom mixed PCM audio.
⚙️ Compatibility
- Designed for Euphonium 1.0.3+1.20 (other versions untested!).
🖇️ Credits
- Tools:
sox
for DSP,find
/bash
for batch processing. - Inspiration: VOGONS community, SBEMU, and real SB16 hardware tests.
"It’s not a bug – it’s a feature (of 1992)."