Just added a new icon to match the pack itself with the new branding on the CurseForge, Modrinth, and Planet Minecraft pages!
[Originally posted on September 26th, 2022]
- Added new CIT items:
- Copper fishing rod
- Iron fishing rod
- Golden fishing rod
- Diamond fishing rod
- Netherite fishing rod
- Updated to pack format 34 for version 1.21
We are so back.
[Hotfix originally posted on October 16th, 2022]
- Fixed atlas blocks.json file to include missing custom directory folders
- Updated CIT to no longer use deprecated NBT tag checks, meaning this version of the pack no longer supports pre-1.21 versions of Optifine or CIT Resewn
[Originally posted on October 21, 2022]
- Added new CIT items:
- Tower shield (for shields... duh)
- Butterfly sword (for swords)
- Cane axe (for swords and axes)
- Crowbar (for axes)
- Double sword (for swords)
- Dragonslayer sword (for swords and axes)
- Tonfa (for swords)
- Shortbow (for bows)
- Longbow (for bows)
- Slingshot (for bows)
- Barbute helmet (for helmets)
- Great helm (for helmets)
- Cuirass (for chestplates)
- Invisible armor (for all armor pieces)
Sorry for the wait! I still have plenty planned and for maybe two or three more updates so stay tuned! ;)
[Originally posted on September 14, 2022]
Added CustomModelData for all items in the pack, the values for each can be found on catalogue in the top right of the cards
[Originally posted on August 16, 2022]
- Added new CIT items:
- Iron, golden, diamond, and netherite arm shields (for shields)
- Executioner sword (for swords and axes)
- Fist and gauntlet (for swords and axes)
- Greatpick (for pickaxes, swords, and axes)
- Konda (for swords and axes)
- Labrys (for axes and swords)
- "Lightsword" in all 16 dye colors (for swords)
- Mallet (for pickaxes)
- Maul (for pickaxes, axes, and swords)
- Minipick (for pickaxes)
- Odachi (for swords)
- Claws and talons (for swords and axes)
- "Gauntlet/gloves" armor now only can be accessed through the new "gloves"
- Knuckles now also have a wooden texture
- "Wand" weapon has been renamed to "star" and can be applied to axes as well
- The list of available CIT has been given a complete makeover, the new one can be found at the "click here!" link under the Available CIT spoiler tab in the description of this pack
I still have plenty of more things I plan on adding in the next handful of updates, but the next update (either v1.3.1 or v1.4 depending on how much else I end up adding) will add CustomModelData support for all of the models in this pack. If this is something you're interested in, I recommend you stay tuned for the next update :)
[Originally posted on July 27, 2022]
Fixed all items (there were a lot) which were missing models when using Optifine by adding specific model files for those CIT items which were previously missing. I did all of my testing in CIT Resewn which apparently has moderate workarounds in CIT files that Optifine doesn't actively support as of now.
Known issues:
- Clocks and compasses do not display the time/direction when using Optifine due to a lack of support for CIT for these items specifically. This is not an issue when using CIT Resewn.
- When tooting CIT goat horns, the model is not correctly oriented. This is, again, an issue with the way Optifine handles CIT for goat horns as of now.
[Originally posted on July 24, 2022]
-
Added many more new CIT items:
- Cinquedea (for swords)
- Greatsword (for swords and axes)
- Ladle (for shovels)
- Mace (for swords and axes)
- Mattock* (for pickaxes and hoes)
- Partisan (for swords)
- Paxel* (for axes, pickaxes, and shovels)
- Scimitar (for swords)
- Shortsword (take a guess)
- Warfork (for swords)
- Warscythe (for swords and hoes)
-
Added two new types of shield:
- Buckler
- Parma
- To clarify, these shields cannot display banner patterns. I'll be looking into if its possible for the future, at the very least I'll probably add base colors through adding a color before the name or if its possible through certain NBT data tags.
-
Split mace and morningstar into separate items; added new mace textures for swords and axes
-
*Changed the pre-v1.2 mattock to the "paxel," added new mattock textures for pickaxe and hoe
-
Changed the pistol to be for the crossbow rather than the bow (and added necessary textures)
-
Golden horn now looks for "golden" as keyword instead of just "gold"
-
Claymore can now be applied to axes as well
-
Sickle can now be applied to swords as well
-
Updated morningstar textures
-
Updated dagger textures and model
-
Updated gladius textures
-
Updated greataxe textures
-
Updated greathammer textures
-
Updated katana textures
-
Updated paxel* textures
-
Updated pitchfork textures
-
Updated waraxe textures
-
Updated netherite polearm equipment to have uniform poles
-
Removed cloth parts from all textures (looked a bit weird in retrospect)
-
Moved around a LOT of files inside of the resource pack to make finding certain things easier; all textures are in /textures, all models are in /models, and so on.
Not sure how many more updates this pack will have, but I currently have a list ready for everything (a little more content than this update) that I plan on adding in v1.3, so stay tuned! :)
[Originally posted on July 17, 2022]
- Added several new CIT
- Copper and iron clocks
- Copper and golden compasses
- Fork (for swords)
- Guandao (for swords)
- Knife (for swords)
- Pistol (for bows, may change to crossbow in future updates)
- Quarterstaff (for swords)
- Spoon (for shovels and swords)
- Sai (for swords)
- Adjusted placement of hatchets
- Adjusted item frame and dropped item positions for all 32x32 item models, they'll now all rotate around their center when dropped and be correctly positioned when put into an item frame.
- Fixed wooden greataxe pommel being the wrong color
- Updated pack.png to include all the new content :)
[Originally posted on July 15, 2022]
First release